Well, I believe the contest to be impossible to win, due to the predisposition and inherent bias of the OP.
That being said, this is one of the best discussions of the topic I’ve seen.
For me personally however the “anime” feel in 3E+ is not just about the art, but also the dynamics of the action. It goes beyond morphology and directly into play mechanics.
I would give the following as some examples in the change of flavor:
* The naming of special non-spell powers
* Super-heroic combat effects, such as hitting multiple opponents with the same blow
* The move away from anthropomorphic characters that have a folklore precedent
* The limitation of character death, the inclusion of balanced encounters vs. player estimation of danger
* The focus on high-level play (and, as such, “superpowers”) over the traditional sweet spot of levels 4-9
* The rapidity of leveling (akin to an RPG videogame)
* Character customization moving the focus to the “uniquely stylized dramatic loner,” rather than the archetype
On the art, it’s a mixed bag. There are some examples that are, IMO, inarguably, absolutely anime-inspired. But I’m old enough to remember the progress of Japanese influence on Western fantasy. In the 70s, it was Godzilla and Shogun Warriors creeping into the comics; today, it’s much more widespread.
I feel I must qualify this by saying that a lot of 1E art just did not agree with me. I feel that Trampier was the best at capturing the feel of 1E for me personally, with his plausibly armed and equipped characters facing mortal danger, and consistently under-stylized monsters. For BECMI, I felt the more heroic and “clean” approach was exemplified by Elmore.
All of this just goes to show that it’s strictly a matter of opinion; it’s fine to agree with others’ insight or to get angry at their insistent dissent, but to think that you can change anyone’s mind with your own personal experience … that’s when things tend to tricky. Interesting, yes, but tricky and sometimes uncivil.
