darkseraphim said:
I would give the following as some examples in the change of flavor:
* The naming of special non-spell powers
So, it is okay to name spells, but not to name non-spells? Either way, the big "culprit" here is martial arts, which is hardly exclusive to anime, and is probably far more important in Hong Kong kung fu movies...
* Super-heroic combat effects, such as hitting multiple opponents with the same blow
Huh? Where is this in 4E? Nothing confirmed yet... Besdies, look above to "Hong Kong kung fu flick".
* The move away from anthropomorphic characters that have a folklore precedent
Wait, what? Either this is a gnome complaint, or a completley self-contradictory statement. Anime has more emphasis on anthropomorphic creatures taken from folklore than D&D does (look up the literary/mythical origins of Son Goku, Kitsune, and Nekomata if you disbelieve me). Besides, all signs point towards a greater influence of follore on 4E D&D. Also, folklore tends to have more of the "fighters are powerful" stuff you complain about above than even anime, so what is the source of your complaint?
* The limitation of character death, the inclusion of balanced encounters vs. player estimation of danger
I think you actually forgot you were supposed to be talking about anime here... How on earth does this relate to anime?
* The focus on high-level play (and, as such, “superpowers”) over the traditional sweet spot of levels 4-9
Also, how on earth does this relate at all to anime?
* The rapidity of leveling (akin to an RPG videogame)
Again, how does this relate to anime? And how does rapidity of levelling equte to videogames anyway? It is comparing appels to oranges, since a level means completely different things in D&D and the average videogame RPG.
* Character customization moving the focus to the “uniquely stylized dramatic loner,” rather than the archetype
Prove it. I don't buy this claim at all. If anything, the new class roles push it towards teamwork and archetypes even further. Besides, "dramatic loners" are about as common in anime as they are anywhere else (certainly no more common than in old westerns), and most anime is fueled by excessive doses of "the power of love and friendship!!!" anyways.
At this point, I have to conclude that your idea of "anime" means "differences between 3E and 4E that I don't like". I can't say that this is a remotely useful definition. At least, it is a definition that I can't agree with or relate to.
Ok, on to the pictures.
I don't think the Valenar elf picture is very anime inspired. The artist is the same comic-group that has shown up earlier in this thread, and I say it is not an anime style. The weapon is official Eberron, and the character and pose is a classic asian martial artist depiction, which is the deliberate image the artist is striving for. The eyes and face don't lean one way or the other. If you ask me, it is like saying Ember from the PHB is too anime because she is a monk... Depiction of an asian themed character is not the same thing as anime.
On the other hand, I really see the influence of anime in the Vinod Rams tiefling picture. Especially in the crazy guy. The particular manic look in his eyes, the way his eyes are seen through the hair falling over his face, his pose, and his silver hair all scream out "anime" to me. The other guy also has a classic anime look to him. I like this picture.