Dirigible
Explorer
Greetings, my wise and rat-bastardly brethren.
Can anyone give any suggestions for uses for some of the secondary (ie, not adventure-related) skills of a PC? He’s a rake, a duelist, a former monster hunter, a former revolutionary, and currently an apprentice physician / murder-mystery-solver. The setting is a magicified Europe around the early 1800’s, specificially London.
It’s not d20, but the skill names should be pretty self explanatory still.
Dancing: (this is not so esoteric as it sounds. the PC is perhaps the finest dancer in Europe, and his aptitude with this skill was the trigger for the very first adventure. his skill has reached a level where he has ‘masterclassed’ it, gaining a semi-supernatural ability associated with it; he has saved a woman from a vampire’s enthrallment and warded a Cypriot village from demons with his arcane dances.)
* The second finest dancer in Europe comes a-calling, envious and insubordinate. A Royal Ball becomes the scene of an impromptu and unofficial dance competetion as they attempt to outdo each other. The rival could become a reoccuring character, showing up in they employ of various villains and trying to worm out the PC’s secrets and weaknesses.
Stealth:
* Sneak into an ambassador or official’s office during a party to busy work day and snaffle an important communique.
* Get past the mob of rough lads lurking outside a pub where the PC wants to meet a contact.
Occultism:
* The PC is attmepting to inflitrate a club of bored, idle young aristocrats who fancy themselves devil-worshippers. The PC, with his greater and first-hand experience with the supernatural may be able to stage a coup d’ etat of wits and take over the club.
Fine Art:
* There are two copies of Raphael’s La Donna Velata hanging in a gallery; a genuine and a forgery. The forgery has a message or map written on on the back in segments, so it must be cut up and reassembled. The forgery is imperfect, however. After breaking or bluffing into the gallery, the PC has only a few unobserved moments to determine which is the forgery and retrieve the missive. “Aha! There are only ten stones visible on her necklace! This is the fake! Riiiiiip!".
* The PC must butter up a political potentate who is an amature painter with a vastly overinflated view of his talents. Flattering his ‘art’ is the obvious tactic, but the catch is the man is well-educated, so the flattery must be likewise informed... “What? You compare my masterpiece to the syphilitic scrawlings of that hack Titian? Imbecile! My style is clearly more reminiscent of Rubens, you buffoon!”
* Hanging in someones office is a copy of Durer’s Portrait of the Artist as a Young Man. An examination reveals that his eyes are not looking where they should be... and following his gaze, it shows the location of a secret safe in the opposite wall.
Literature:
?
Accountancy:
?
Shiphandling:
?
Any other GM’s who have PC’s with skills they want ideas for? Speak up! let the mighty jar-brains of ENworld do their best!
Can anyone give any suggestions for uses for some of the secondary (ie, not adventure-related) skills of a PC? He’s a rake, a duelist, a former monster hunter, a former revolutionary, and currently an apprentice physician / murder-mystery-solver. The setting is a magicified Europe around the early 1800’s, specificially London.
It’s not d20, but the skill names should be pretty self explanatory still.
Dancing: (this is not so esoteric as it sounds. the PC is perhaps the finest dancer in Europe, and his aptitude with this skill was the trigger for the very first adventure. his skill has reached a level where he has ‘masterclassed’ it, gaining a semi-supernatural ability associated with it; he has saved a woman from a vampire’s enthrallment and warded a Cypriot village from demons with his arcane dances.)
* The second finest dancer in Europe comes a-calling, envious and insubordinate. A Royal Ball becomes the scene of an impromptu and unofficial dance competetion as they attempt to outdo each other. The rival could become a reoccuring character, showing up in they employ of various villains and trying to worm out the PC’s secrets and weaknesses.
Stealth:
* Sneak into an ambassador or official’s office during a party to busy work day and snaffle an important communique.
* Get past the mob of rough lads lurking outside a pub where the PC wants to meet a contact.
Occultism:
* The PC is attmepting to inflitrate a club of bored, idle young aristocrats who fancy themselves devil-worshippers. The PC, with his greater and first-hand experience with the supernatural may be able to stage a coup d’ etat of wits and take over the club.
Fine Art:
* There are two copies of Raphael’s La Donna Velata hanging in a gallery; a genuine and a forgery. The forgery has a message or map written on on the back in segments, so it must be cut up and reassembled. The forgery is imperfect, however. After breaking or bluffing into the gallery, the PC has only a few unobserved moments to determine which is the forgery and retrieve the missive. “Aha! There are only ten stones visible on her necklace! This is the fake! Riiiiiip!".
* The PC must butter up a political potentate who is an amature painter with a vastly overinflated view of his talents. Flattering his ‘art’ is the obvious tactic, but the catch is the man is well-educated, so the flattery must be likewise informed... “What? You compare my masterpiece to the syphilitic scrawlings of that hack Titian? Imbecile! My style is clearly more reminiscent of Rubens, you buffoon!”
* Hanging in someones office is a copy of Durer’s Portrait of the Artist as a Young Man. An examination reveals that his eyes are not looking where they should be... and following his gaze, it shows the location of a secret safe in the opposite wall.
Literature:
?
Accountancy:
?
Shiphandling:
?
Any other GM’s who have PC’s with skills they want ideas for? Speak up! let the mighty jar-brains of ENworld do their best!
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