Vrylakos
First Post
Howdy!
I figured I'd post a thread here to get some discussion going on subjects I'm interested in.
I've done 11 monsters for Atlas Games' Penumbra Bestiary. They posted one of my critters, the dracotick, on the "ANOTHER monster book?" thread in the main forum.
Here's my question: in getting the hang of designing monsters, what minor rules, or hidden info did you uncover that you now keep in your 'd20 Rules Arsenal'. I've picked up many, but missed the Climb speed skill bonus, as Scott pointed out.
I myself was interested to find the Ooze extra HP rule and the Swim speed skill bonus.
On a related note, many monsters break the rules here and there. Some have too many feats, other mess with suggested damage by size, etc. Now, when a 'big name' author does this, I think 'Oh, look how he breaks the rules to get the effect he wants! Bravo!'. When is see non-big name authors do this, I think "Hm, what the heck is *he* doing?"
I myself try to note any changes from base creature guidelines in my monster descriptions. So, if the Maggot Savant is a maggot with intelligence that consumes Skill Ranks from the brains of the dead, well, I might make him a magical beast instead of a vermin. Or make him a vermin but note the special exceptions I've made to the rules.
How do other folks handle this? I like to see the rules as guidelines, not straitjackets. I'm all for creative monsters, as long as people know *when* to break the rules. It's sort of similar to being a fine artist (my original major): you learn rules of composition, but when you're familiar with them, you can break them and still make it work.
Vrylakos/Darren
I figured I'd post a thread here to get some discussion going on subjects I'm interested in.
I've done 11 monsters for Atlas Games' Penumbra Bestiary. They posted one of my critters, the dracotick, on the "ANOTHER monster book?" thread in the main forum.
Here's my question: in getting the hang of designing monsters, what minor rules, or hidden info did you uncover that you now keep in your 'd20 Rules Arsenal'. I've picked up many, but missed the Climb speed skill bonus, as Scott pointed out.
I myself was interested to find the Ooze extra HP rule and the Swim speed skill bonus.
On a related note, many monsters break the rules here and there. Some have too many feats, other mess with suggested damage by size, etc. Now, when a 'big name' author does this, I think 'Oh, look how he breaks the rules to get the effect he wants! Bravo!'. When is see non-big name authors do this, I think "Hm, what the heck is *he* doing?"
I myself try to note any changes from base creature guidelines in my monster descriptions. So, if the Maggot Savant is a maggot with intelligence that consumes Skill Ranks from the brains of the dead, well, I might make him a magical beast instead of a vermin. Or make him a vermin but note the special exceptions I've made to the rules.
How do other folks handle this? I like to see the rules as guidelines, not straitjackets. I'm all for creative monsters, as long as people know *when* to break the rules. It's sort of similar to being a fine artist (my original major): you learn rules of composition, but when you're familiar with them, you can break them and still make it work.
Vrylakos/Darren