Xeviat
Dungeon Mistress, she/her
Hey everyone. I've long been interested in making some basic monster scripting guidelines for DMs, new and old alike, to take some brain load off of our work. My friends and I were playing one of the D&D board games, which had very basic "monsters attack the nearest target", and those rules actually helped us as players plan our actions. Similar things happen with strategy games like Fire Emblem.
4E has some basic scripts in the DMG based on different encounter designs (my favorite was wolf pack with a number of skirmishers; half would attack in melee and half ranged, and they'd switch when they got bloodied).
Not looking to necessarily make hard rules, but I'm curious what people think good advice for scripts would be. Monster roles, blood thirsty vs cowardly, attack the closest, attack the most vulnerable, and so on.
I'll gather my thoughts and post an alpha, but I'd love to discuss first.
4E has some basic scripts in the DMG based on different encounter designs (my favorite was wolf pack with a number of skirmishers; half would attack in melee and half ranged, and they'd switch when they got bloodied).
Not looking to necessarily make hard rules, but I'm curious what people think good advice for scripts would be. Monster roles, blood thirsty vs cowardly, attack the closest, attack the most vulnerable, and so on.
I'll gather my thoughts and post an alpha, but I'd love to discuss first.