D&D 5E Fire-hating creature, how do they make light?


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If you want to scout something at night the last thing you want to carry around is a light. It only helps the others to spot you while you are unlikely to get close enough for the light to do anything.
 

They don't have darkvision, they are humans.
What kind of human culture hates fire?

Anyway, back in the day, for my old AD&D campaign world, I had a human culture that lived in very large dungeon complexes - that once connected forts of a fallen empire - though they used light, they had taboos about bringing light into certain areas, but still patrolled those areas. They used a crude form of echolocation, just tapping and listening. Of course, they'd had centuries to develop odd talents.

Anyway, your group of pyrophobes might have acute hearing as a compensatory sense if they're frequently coping in darkness.
 

Prestidigitation can instantly light or snuff out a candle, so it would not break balance to instead allow it to summon a witch candle, as a little glowing orb that gives 10 feet of dim light. They won't be scouting fast, but it will help a bit.
 

If you want to scout something at night the last thing you want to carry around is a light. It only helps the others to spot you while you are unlikely to get close enough for the light to do anything.
"Tracer fire works both ways."
 

Give them the Drow power that lets them magically light up things in a zone.

I've tried to work out a light-tight lantern with a permanent Light spell on the wick, in several Rules Editions. This can also be made into a "flashlight".

Lootable item, so maybe it won't suit your tastes: "Nightvision goggles". This magic item gives you Darkvision when worn over your eyes. For style and flair, make it an eyepatch instead of goggles: "Why is that pirate-looking guy pointing everybody else where to go?" Or use a monocle (which is fragile glass and probably won't survive the PCs' next melee fight).
 

Make a sunrod-like or torch-like equivalent. Perhaps they farm or craft a certain type of ice crystals which, when struck, glow with a bluish inner light for an hour before decaying.
 

Phosphorescent fungi
Luminescent crystals
Glowing water in deep blue icy pools/waterfalls...or, hell, just the ice itself is magical (or specially carved) and "holds"/stores sunlight for a period of time at the end of each day.
Special mirrors/lenses (again ice or crystal or glass) that capture or focus star and moonlight into singular globes of soft blue light.
Fire-beetle Glands.
Both Minor Illusion or Prestidigitation would be capable of casting a puffball of non-fire light that could illuminate an area...or a just illusions of fire that provide no heat. Minor Illusion up some candelabras, chandeliers, wall scones, torches, lanterns.

Seems some very simple solutions.
 

If this is an entire culture or even subculture that hates fire, they're not just going to suddenly stumble upon this issue when they're heading out on a scouting mission. It's something they'll have had to wrestle with in one form or another every nightfall. One way or another they'll have come up with plenty of ways to work around the lack of fire for light or heat. In the average D&D setting, it is likely to involve magic.
 

I think the pertinent question is, really, how do they make love?

Because no fire means no candles. No candles means no candlelight dinners.

No candlelight dinners means no romance. And no romance means no..

:eek:
 

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