ValhallaGH said:*raises hand*
One of my buddies introduced me to the original Deadlands system. It's a lot of fun but you use as many as eight of each type of die from d4 to d12. Also, my FLGS went belly up and all their dice were at a really good price. Sadness over the loss of the store, joy over all the gaming stuff acquired; it was a very trying time.![]()
I missed that, and you are correct, it would be troublesome to mix that. (I still think though, that the damage rolls might be a bit too high for many weapons. If it can routinely (50+ %) trigger the Massive Damage Threshold for unaugmented characters, it should be sufficient).Roudi said:Mustrum - just in case you missed the small text in the first post, my interest in this issue is due to the mecha system I am developing. As much as I would like to keep things "character scale" with small numbers of dice, it just can't happen. Mechs are futuristic weapons of war; while amongst each other they could have scaled-down damage values, such a system wouldn't work with non-mecha combatants in the mix. They only way to make sure mechs can "exist" properly with characters, other vehicles, structures, starships, monsters, etc. is to use an objective damage die scale.