Fire-linked weapons damage: Opinions

Which method of fire-linked damage do you prefer?


Point taken. As a side question, do many gamers (who DON'T play a Games Workshop wargame) have 12-20 of each type of dice?
 

log in or register to remove this ad

*Raises hand*

Well, except for the d100. Only got two of those. I've even got about 15 "lottery" dice that are fun for deciding how many random mooks to throw at the Player Characters.

And let's not even count my d6s. I have a small bucket full. Literally.

Of course, that's just my collection. My wife is much, much more into dice than I am (I collect books, she collects dice).

So, yeah...I still ask for dice on Christmas, and normally get at least 3 -5 new ones in my stockings.


Peterson
 

*raises hand*

One of my buddies introduced me to the original Deadlands system. It's a lot of fun but you use as many as eight of each type of die from d4 to d12. Also, my FLGS went belly up and all their dice were at a really good price. Sadness over the loss of the store, joy over all the gaming stuff acquired; it was a very trying time. ;)
 

ValhallaGH said:
*raises hand*

One of my buddies introduced me to the original Deadlands system. It's a lot of fun but you use as many as eight of each type of die from d4 to d12. Also, my FLGS went belly up and all their dice were at a really good price. Sadness over the loss of the store, joy over all the gaming stuff acquired; it was a very trying time. ;)

Well, at least you made sure that some of those dice went to a good home. Nothing tears me up like seeing a discarded and forgotten die on the side of the road, holding a sign that says: Will roll Nat Twenties for a Crown Royale bag.

Just breaks my heart. I can only drink so much whiskey during the day. I'm not Ralts, after all.

Peterson
 

*Keeps his hands very low*. I have trouble finding my second d8 since a few months now...
I had bought a collection of d10 for Starwars D20 (first, unrevised edition), but somehow I cannot find most of them.

Personally, I dislike the whole "buckets" of dice for damage in D&D, especially compared with multiple attacks (I am fine with it for spells).

I'd prefer a simple system in which you basically use "character-scale" damage dice and hit points. That's a lot more playable in my opinion. But since that's not what we got, I must admit this advice was relatively useless (unless it inspired you to create something new. :) )
 

Multiplying the dice rather than the rolled result makes any individual roll more likely to be close to the average result, as others have pointed out. The reason I like this is it makes the effects of the shot against the enemy's armour more consistent, so a puny starfighter just isn't going to do much damage against something with a hardness of 40 unless the pilot is very lucky.
 

Mustrum - just in case you missed the small text in the first post, my interest in this issue is due to the mecha system I am developing. As much as I would like to keep things "character scale" with small numbers of dice, it just can't happen. Mechs are futuristic weapons of war; while amongst each other they could have scaled-down damage values, such a system wouldn't work with non-mecha combatants in the mix. They only way to make sure mechs can "exist" properly with characters, other vehicles, structures, starships, monsters, etc. is to use an objective damage die scale.
 

Roudi said:
Mustrum - just in case you missed the small text in the first post, my interest in this issue is due to the mecha system I am developing. As much as I would like to keep things "character scale" with small numbers of dice, it just can't happen. Mechs are futuristic weapons of war; while amongst each other they could have scaled-down damage values, such a system wouldn't work with non-mecha combatants in the mix. They only way to make sure mechs can "exist" properly with characters, other vehicles, structures, starships, monsters, etc. is to use an objective damage die scale.
I missed that, and you are correct, it would be troublesome to mix that. (I still think though, that the damage rolls might be a bit too high for many weapons. If it can routinely (50+ %) trigger the Massive Damage Threshold for unaugmented characters, it should be sufficient).

I would probably go with simply multiplying the end result instead of rolling even more damage...
Linking weapons is then the equivalent of "Empower Spell" :)
 

Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top