D&D 5E Fire Trap

Healing potions are listed under the magic item section of the DMG. But you can easily rule that its the content that's magical, and not the glass in which contains it.
 

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Or just be nice to your players and say the entire thing is magical thus preventing damage :p
Well, I rolled the healing potion as part of the wizard's "lair treasure" but haven't actually placed it anywhere specific yet. Since the one PC is thoroughly searching then entire residence, I can easily have him find it somewhere else other than in one of the drawers of the wizard's trapped desk.

Maybe it's hidden with the bottles of wine in the pantry. ;)
 

The potion itself should not take damage, but after the container is Shattered and the potion spills, it will be difficult for anyone to use the potion. (If the person buying the potion also paid a 5 GP deposit, then the potion is in a sturdy iron bottle; if you return the bottle, you get the deposit fee back.)
 

Just something to, ya know, consider...

Would a wizard trying to protect his stuff set up a magical trap that is going to destroy an entire room of his stuff?
 

Actually, it might depend on the situation in which the protection is used. If the only situation where anyone would be searching through his room is over the wizard's dead body, a trap that destroys everything in the room to prevent the perpetrator from getting anything valuable seems like a possible trap.

In other scenario, probably not so much :p
 



In that case, why bother to trap it?
To screw with looters? Nobody except the wizard knows what lies in there, thus someone trying to rob will check it out. Besides there even could be valuables, but they are safe behind a secret door, a corner or just plainly far enough from traps effect radius.
 

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