Samloyal23
Adventurer
[MENTION=21432]Samloyal23[/MENTION]: We're talking about a fantasy setting where you are going against conceits and where you have individuals that are working for hundreds of years to improve the item... When looking at rifling I found the following shrapnel round from a Russian cannon:
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This looks like the kind of thing I could see a Dwarf making up in a workshop. You have a group of people who could easily come up with ideas on spin and rifling. They have to have fire to harry spellcasters, who are orbital platforms on two legs. I'm just not seeing why you cannot follow into a Modern form of firearms and have too many issues. Let them reload slowly, have breaks, etc. but they should be more gun than crossbow. "Blow things up" is on the Coat of Arms for the Dwarven Empire after all.
Slainte,
-Loonook.
That's something to think about, but I don't want this running wild and turning into sci-fi. If a player with a dwarf artificer character wants to research it, I might let him, but I want to start within the Renaissance era level of tech for weapons. Remember, dwarves are also very conservative and traditional, they often do things a certain way because "it's always been that way"...