?)Kobold Avenger said:And I'd have most firearms do Dex vs. Reflex as the roll, with + dex mod damage.
[B]Firearm Proficiency Damage Range Properties[/B]
Pistol 2 1d8 10/20 High-Crit, Reloadable, 1/encounter
Lt Musket 2 1d10 15/30 High-Crit, Reloadable, 1/encounter
Hvy Musket 2 1d12 20/40 High-Crit, Reloadable, 1/encounter
Blunderbuss 2 1d12 - Blast 3, Reloadable, 1/encounter
Will said:Muskets:
(From Wikipedia. Yeah, I know. Feel free to find better sources, but this fits other stuff I've read)
A skilled unit of musketeers was able to fire three rounds per minute. This was the limit whilst loading to order as above, however an experienced individual could manage four rounds a minute if firing at will, such as in a skirmish situation.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.