Weapon Creation
For Dungeons & Dragons
Base Damage
- Fine (1 H): d2
- Fine (2 H): d3 (d2 if unable to use one-handed)
- Diminutive (1 H): d3
- Diminutive (2 H): d4 (d3 if unable to use one-handed)
- Tiny (1 H): d4
- Tiny (2 H): d6 (d4 if unable to use one-handed)
- Small (1 H): d6
- Small (2 H): d8 (d6 if unable to use one-handed)
- Medium (1 H): d8
- Medium (2 H): d10 (d8 if unable to use one-handed)
- Large (1 H): d10
- Large (2 H): d12 (d10 if unable to use one-handed)
- Huge (1 H): 2d8
- Huge (2 H): 4d6 (2d8 if unable to use one-handed)
- Gargantuan (1 H): 4d6
- Gargantuan (2 H): 4d8 (4d6 if unable to use one-handed)
- Colossal (1 H): 4d8
- Colossal (2 H): 8d6 (4d8 if unable to use one-handed)
Base Threat Range= 20
Base Multiplier = (x2)
Modifiers
- Martial: 1 free increase to Damage, Threat Range, or Multiplier.
- Exotic: 2 free increases to be applied to one or more of Damage, Threat Range, or Multiplier.
- Exotic (Firearms): 3 free increases to be applied to one or more of Damage, Threat Range, or Mutiplier.
- May reduce Dmage by One or Two steps, and gain a like number of increases to be applied to other categories.
- Optional: A special ability (such as Set vs charge, or Finesse for a med. Weapon) may be purchased at the cost of one increase.
Free Modifiers by type
Melee Weapons: None
Thrown Weapons: Range Increment by size.
- Fine: 5 ft.
- Diminutive: 5-10 ft.
- Tiny: 10-20 ft.
- Small: 10-30 ft.
- Medium: 20-40 ft.
- Large: 30-50 ft.
- Huge: 40-60 ft.
- Gargantuan: 50-70 ft.
- Colossal: 60-80 ft.
Range Weapons: Range Increment by size.
- Fine: 10-20 ft.
- Diminutive: 20-30 ft.
- Tiny: 30-40 ft.
- Small: 40-80 ft.
- Medium: 90-120 ft.
- Large: 130-70 ft.
- Huge: 210-250 ft.
- Gargantuan: 260-300 ft.
- Colossal: 310-350 ft.
Longsword
- Base Dmg: d8 (med 1H)
- Free Inc: 1 (Martial)
- Mods: Threat Range 20->19-20
- Result: d8/19-20/x2
Light Pick
- Base Dmg: d6 (Sm 1H)
- Free Inc: 1 (Martial)
- Mods: Multiplier x2->x3, Dmg d6->d4, Mult x3->x4
- Result: d4/20/x4
Bastard Sword
- Base Dmg: d8 (Md 1H)
- Free Inc: 2 (Exotic)
- Mods: Dmg d8->d10, Threat 20->19-20
- Result: d10/19-20/x2
Longspear
- Base Dmg: d10 (Lg 2H for character unable to wield 1H)
- Free Inc: 1 (Martial)
- Mods: Mult x2->x3, Dmg d10->d8, May Set Spear
- Result: d8/20/x3/may set vs charge
Pistol
- Base Dmg: d6 (Small 1H)
- Free Inc: 3 (Exotic (Firearms))
- Mods: Mult x2->x3, Dmg d6->d8, Dmg d8->d10
- Result: d10/20/x3
Musket
- Base Dmg: d8 (Md 2H for character unable to wield 1H)
- Free Inc: 3 (Exotic (Firearms))
- Mods: Mult x2->x3, Dmg d8->d10, Dmg d10->d12
- Result: d12/20/x3
This is to help prevent broken weapens when you make homebrew ones.
Ill post the break down of my Fang in just a little bit.
This does not help with geting the cost for the weapen.
Fang, Exotic weapon, Size small, cost 70gp, Damage 2d4, Critical x2, Weight 4 lb., Type Slashing and piercing.
Fang: This odd shaped double blade is made to strike two points on the same target, which makes it very powerful and very hard to use.
I need to update that so ill do it here with how I made the weapon down of how I got there.
Fang
- Base Dmg: d6 (Small 1H)
- Free Inc: 2 (Exotic)
- Mods: Dmg d6->d8, Dmg d8->d10
- Result: d10/20/x2
so here th new vershen.
Fang, Exotic weapon, Size small, cost 80gp, Damage 1d10, Critical x2, Weight 4 lb., Type Slashing and piercing.
Fang: This odd shaped double blade is made to strike two points on the same target, which makes it very powerful and very hard to use.
This might help make some hombrew ones.