D&D (2024) Firearms to be made a fixed part of the game, new Weapons Rules

Every setting that is ever coming back?
Ouch. I am holding out a slim hope that Greyhawk will get the 50 anniversary treatment but then hope springs eternal.

Yeah Greyhawk didn't have gunpowder just as AD&D didn't have it in the core books either. Personally, I have gunpowder/smoke powder in my personal Greyhawk campaign, but they were not in the official published campaign.
 

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now if we only get more set DC examples for skills and tools.
Preferably one that scales to cover the edg of what high level specialists can do like the 3.x one. Having a list that caps out early with a range scales to generalists and dump stats creates the illusion that specialists should automatically succeed no matter what simply because there is nothing more difficult capable of existing
 

Preferably one that scales to cover the edg of what high level specialists can do like the 3.x one. Having a list that caps out early with a range scales to generalists and dump stats creates the illusion that specialists should automatically succeed no matter what simply because there is nothing more difficult capable of existing
having examples of DCs from 5 to 30 is good enogh.
also penalties should be little more nuanced except all present disadvantage.
 

having examples of DCs from 5 to 30 is good enogh.
also penalties should be little more nuanced except all present disadvantage.
30 caps out in tier one but PCs continue to advance. It might be a good cap when players are sporting a max of 16(+3) +2+2 for d20+7 but not so much when they are sporting something closer to 20(+5)+6+6 with advantage for 2d20k1+17... The old scale covered that swing to include the extreme edge of extreme specialists, you can see it in this post
 

30 caps out in tier one but PCs continue to advance. It might be a good cap when players are sporting a max of 16(+3) +2+2 for d20+7 but not so much when they are sporting something closer to 20(+5)+6+6 with advantage for 2d20k1+17... The old scale covered that swing to include the extreme edge of extreme specialists, you can see it in this post
Those DCs in 5e work quite well if you use 3d6 for skill checks.
DC scale is not the problem, d20 is.
 

This tweet is categorically incorrect. Greyhawk has never had firearms, as gunpowder doesn't work there. The lone exception to this is the "6 shooters" belonging to Myrlund, but those are actually wands.

Greyhawk did however have Smoke powder (usable by Murlynds priest at level 10) and it also featured an arquebus and of course a blaster rifle. Plus the aforemention Murlynd.

indeed the reason I have no problem with guns in D&D is because functionally they are just fancy wands
 

Greyhawk did however have Smoke powder (usable by Murlynds priest at level 10) and it also featured an arquebus and of course a blaster rifle. Plus the aforemention Murlynd.

indeed the reason I have no problem with guns in D&D is because functionally they are just fancy wands
They're more like expensive crossbows with slightly more damage and less range.
 

I'm gonna be crazy enough to use not only the Mastery system but ALSO the OG Squire of Solamnia feat from the Heroes of Krynn Revisited UA which gave a number of D6 Superiority Die equal to the Proficiency Score.

Also, I low-key like the idea that the Fighter can swap around Mastery Properties. (Even though its only two).
 


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