Exactly. A bow in D&D will always be more useful to those who like to sneak around the edges of a fight, simply due to the greater rate of fire. But if you've got a bunch of firearms at hand whilst others are reloading them (like in the defense of a fort), then you're talking some serious trouble.Wombat said:I have run other games in the past with such weapons. A handful of players will pick up a musket or even a pistol, and they turn into fire-and-forget weapons. Doesn't really impact the flow of the game at all.
Because any doofus can use them with very little training. When measured against how much damage they do versus how little training is required to use one, firearms tend to come out ahead. For a long time, they were not the only weapon carried, either; you'd shoot someone with one gun, shoot another person with the other you carried, then wade in with cutlass. So there was a fairly long time where you saw both sword and gun being used. As various improvements began to mount up (powder that was more stable, faster and faster means of reloading, greater accuracy, greater damage) only then did melee weapons begin to fade away.Humanophile said:Fragile, expensive, inaccurate, unreliable, slow... what made anyone think these blasted things were worth improving to where they are now?