Calculated retribution?One more spell. First come, first served!
Calculated retribution?One more spell. First come, first served!
You’ve already had one!Calculated retribution?
Looks to be unchanged from vanilla, a pity, would have been nice to see one of the worst spells in the game get a revamp.
I'm don't know much about spell balance, but being able to do 3d10 force damage as a bonus action on top of whatever you are doing for your action seems pretty good to me. Where do you see the issues?Looks to be unchanged from vanilla, a pity, would have been nice to see one of the worst spells in the game get a revamp.
In looking up people's complaints about it, the consensus seems to be that it's too low-damaged for a concentration spell. I saw one comparison to an upcast Bigby's hand, which at 7th level does an average of 10 damage more per hit.I'm don't know much about spell balance, but being able to do 3d10 force damage as a bonus action on top of whatever you are doing for your action seems pretty good to me. Where do you see the issues?
For a 7th level slot that eats your concentration? This is the same level as Forcecage, Simulacrum, Teleport, etc. No thanks.I'm don't know much about spell balance, but being able to do 3d10 force damage as a bonus action on top of whatever you are doing for your action seems pretty good to me. Where do you see the issues?
Faolyn notes it. Analysis has shown that there are alternate spells that are flat out superior to the sword spell in basically every way.In looking up people's complaints about it, the consensus seems to be that it's too low-damaged for a concentration spell. I saw one comparison to an upcast Bigby's hand, which at 7th level does an average of 10 damage more per hit.
Any chance that it's because those spells are too good? (I doubt it, but I've never done any spell analysis).Faolyn notes it. Analysis has shown that there are alternate spells that are flat out superior to the sword spell in basically every way.
Unfortunately, the DMG doesn't give guidelines for creating spells that inflict damage over multiple turns.Any chance that it's because those spells are too good? (I doubt it, but I've never done any spell analysis).
So a lot of spell analysis has been done over the years (both on Enworld, other forums, and secondary reviewers like Treantmonk). M's Sword has come up very regularly as a "garbage spell", while the comparison spells like Bigby's don't generally even make the cut as strongest spells for their level. That suggests to me the issue is with M Sword not the lower level equivalents.Any chance that it's because those spells are too good? (I doubt it, but I've never done any spell analysis).
Not a chance, mordenkaenin's swrd doen't need to be compared to those "intentionally overtuned" spells becaus it fails so hard without any help there even when you stack the odds in favor of the spell for the math. Hope this clears it upAny chance that it's because those spells are too good? (I doubt it, but I've never done any spell analysis).
It's actually a lot worse than just being a short concentration 7th level spell. The concentration is a big problem with it but there is so much more that is easy to quantify because it's since it's a damage spell]Faolyn notes it. Analysis has shown that there are alternate spells that are flat out superior to the sword spell in basically every way.
That's what I was thinking. Maybe the injury one should be the regular one. Either that, or up the damage on the regular and make the rare one deal d10'sIf they kept the damage as-is but also included the potential for an injury, whatever that ends up being, it'd probably be worth 7th level.