Master of the Game
First Post
Defense chains are handled like attack chains, escept the maximum number is determined by Water instead of Fire, and characters must have at least one defense ation in a chain for each attack action of the enemy before adding attack actions of their own.
So, an enemy (with Water 5, for example) reacting to the above sequence (Dash + Ready + Sword Slash + Left Fist Strike + Kick) must have at least three defensive moves in his defensive chain. For example, he might do something like this:
Dodge + Duck + Parry + Ready + Sword Slash.
You would then subtract the Defender's successes from the attacker's. If the defender has more, you would advance along his chain, and if the attacker has more, you would advance along his.
This system means that you need a lot of sucesses. To acomplish this you also have Karma (of which the players have a lot, and most NPCs do not). After successes are rolled, both sides may spend karma for automatic successes. Once spent, the karma is gone until after the combat is over, so you need to be somewhat conservative, but no need to horde.
So, an enemy (with Water 5, for example) reacting to the above sequence (Dash + Ready + Sword Slash + Left Fist Strike + Kick) must have at least three defensive moves in his defensive chain. For example, he might do something like this:
Dodge + Duck + Parry + Ready + Sword Slash.
You would then subtract the Defender's successes from the attacker's. If the defender has more, you would advance along his chain, and if the attacker has more, you would advance along his.
This system means that you need a lot of sucesses. To acomplish this you also have Karma (of which the players have a lot, and most NPCs do not). After successes are rolled, both sides may spend karma for automatic successes. Once spent, the karma is gone until after the combat is over, so you need to be somewhat conservative, but no need to horde.
