Well here is Mal and Zoe to start.
Malcolm Reynolds: Adult Male Human, Soldier 4/Scoundrel 5/Officer 1; Init +6 (+2 Dex, +4 Bonus); Def 19 (+2 Dex, +7 Class); Spd 10m; VP/WP 85/15; Atk +9/+4 melee (1d3+2, punch), +9/+4 ranged (by weapon); SQ Illicit barter, Leadership, Lucky (1/day), Precise Attack +1; SV Fort +10, Ref +8, Will +5; SZ M; FP: 2; Rep: +3; Str 14, Dex 14, Con 15, Int 14, Wis 12, Cha 12.
Skills: Appraise +6, Astrogate +4, Bluff +12, Computer Use +5, Demolitions +7, Diplomacy +10, Disable Device +8, Escape Artist +6, Gamble +13, Gather Information +10, Hide +4, Intimidate +16, Knowledge (Bureaucracy) +6, Knowledge (Tactics) +9, Move Silently +4, Pilot +5, Profession (military officer) +6, Profession (spacehand) +4, Read/Write Basic, Repair +4, Sleight of Hand +3, Speak Basic, Spot +2, Treat Injury +3
Feats: Armor Proficiency (light), Combat Expertise, Combat Reflexes, Dodge, Great Fortitude, Headstrong, Heroic Surge, Improved Initiative, Power Attack, Quick Draw, Skill Emphasis (Gamble), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Notes: Malcolm "Mal" Reynolds is Serenity's captain. He is a defeated soldier who opposed the unification of the planets by the Alliance to no avail. The world he called "home" now gone, Mal does what he needs to do to keep Serenity flying and its crew intact. Uncertain of his role in peacetime, Mal wants a normal life, but at the same time knows he'll probably never have one - an ongoing internal conflict.
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Zoe: Adult Female Human, Soldier 6/Elite Trooper 3; Init +7 (+3 Dex, +4 Bonus); Def 20 (+3 Dex, +7 Class); Spd 10m; VP/WP 101/16; Atk +10/+5 melee (1d3+1, punch), +13/+8 or +9/+9/+9/+4 ranged (3d8, BlasTech DL-44 Heavy Blaster Pistol); SQ Uncanny Dodge (Dex bonus to Defense); SV Fort +11, Ref +7, Will +4; SZ M; FP: 2; Rep: +3; Str 12, Dex 16, Con 16, Int 13, Wis 11, Cha 16.
Equipment: BlasTech DL-44 Heavy Blaster Pistol
Skills: Climb +4, Computer Use +4, Demolitions +13, Intimidate +15, Knowledge (Streetwise) +6, Knowledge (Tactics) +9, Listen +10, Read/Write Basic, Repair +5, Sense Motive +3, Speak Basic, Spot +10, Treat Injury +4
Feats: Alertness, Ambidexterity, Armor Proficiency (heavy, light, medium), Dodge, Improved Initiative, Multishot, Point Blank Shot, Precise Shot, Rapid Shot, Two-weapon Fighting, Weapon Focus (BlasTech DL-44 Heavy Blaster Pistol), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Notes: Zoe served with Mal during the war and is very loyal to him. She owes her life to Mal and is torn between that debt and her future with her husband Wash. Zoe has the strength and experience to take command of the ship, if necessary.