Firefly
d20 SWRPG CONVERSIONS
Malcolm Reynolds: Adult Male Human, Soldier 4/Scoundrel 5/Officer 1; Init +6 (+2 Dex, +4 Bonus); Def 19 (+2 Dex, +7 Class); Spd 10m; VP/WP 85/15; Atk +9/+4 melee (1d3+2, punch), +9/+4 ranged (by weapon); SQ Illicit barter, Leadership, Lucky (1/day), Precise Attack +1; SV Fort +10, Ref +8, Will +5; SZ M; FP: 2; Rep: +3; Str 14, Dex 14, Con 15, Int 14, Wis 12, Cha 12.
Skills: Appraise +6, Astrogate +4, Bluff +12, Computer Use +5, Demolitions +7, Diplomacy +10, Disable Device +8, Escape Artist +6, Gamble +13, Gather Information +10, Hide +4, Intimidate +16, Knowledge (Bureaucracy) +6, Knowledge (Tactics) +9, Move Silently +4, Pilot +5, Profession (military officer) +6, Profession (spacehand) +4, Read/Write Basic, Repair +4, Sleight of Hand +3, Speak Basic, Spot +2, Treat Injury +3
Feats: Armor Proficiency (light), Combat Expertise, Combat Reflexes, Dodge, Great Fortitude, Headstrong, Heroic Surge, Improved Initiative, Power Attack, Quick Draw, Skill Emphasis (Gamble), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Notes: Malcolm "Mal" Reynolds is Serenity's captain. He is a defeated soldier who opposed the unification of the planets by the Alliance to no avail. The world he called "home" now gone, Mal does what he needs to do to keep Serenity flying and its crew intact. Uncertain of his role in peacetime, Mal wants a normal life, but at the same time knows he'll probably never have one - an ongoing internal conflict.
******
Zoe: Adult Female Human, Soldier 6/Elite Trooper 3; Init +7 (+3 Dex, +4 Bonus); Def 20 (+3 Dex, +7 Class); Spd 10m; VP/WP 101/16; Atk +10/+5 melee (1d3+1, punch), +13/+8 or +9/+9/+9/+4 ranged (3d8, BlasTech DL-44 Heavy Blaster Pistol); SQ Uncanny Dodge (Dex bonus to Defense); SV Fort +11, Ref +7, Will +4; SZ M; FP: 2; Rep: +3; Str 12, Dex 16, Con 16, Int 13, Wis 11, Cha 16.
Equipment: BlasTech DL-44 Heavy Blaster Pistol
Skills: Climb +4, Computer Use +4, Demolitions +13, Intimidate +15, Knowledge (Streetwise) +6, Knowledge (Tactics) +9, Listen +10, Read/Write Basic, Repair +5, Sense Motive +3, Speak Basic, Spot +10, Treat Injury +4
Feats: Alertness, Ambidexterity, Armor Proficiency (heavy, light, medium), Dodge, Improved Initiative, Multishot, Point Blank Shot, Precise Shot, Rapid Shot, Two-weapon Fighting, Weapon Focus (BlasTech DL-44 Heavy Blaster Pistol), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Notes: Zoe served with Mal during the war and is very loyal to him. She owes her life to Mal and is torn between that debt and her future with her husband Wash. Zoe has the strength and experience to take command of the ship, if necessary.
******
Wash: Adult Male Human, Scout 7/Scoundrel 2/Starship Ace 2; Init +3 (+3 Dex); Def 20 (+3 Dex, +7 Class); Spd 10m; VP/WP 94/14; Atk +10/+5 ranged (by weapon), +8/+3 melee (1d3+1, punch); SQ Evasion, Extreme Effort, Familiarity +1, Heart +1, Illicit barter, Lucky (1/day), Scout Skill Mastery (Pilot), Starship Defense, Trailblazing, Uncanny Dodge (Can't be Flanked, Dex bonus to Defense); SV Fort +8, Ref +13, Will +8; SZ M; FP: 2; Rep: +3; Str 12, Dex 16, Con 14, Int 12, Wis 14, Cha 13.
Skills: Astrogate +20, Computer Use +15, Disable Device +7, Knowledge (Astronomy) +12, Listen +7, Pilot +22, Read/Write Basic, Repair +9, Search +17, Sense Motive +6, Speak Basic, Spot +12
Feats: Sharp-eyed, Skill Emphasis (Astrogate, Pilot), Spacer, Starship Dodge (space transport), Starship Operation (space transport), Weapons Group Proficiency (blaster pistols, blaster rifles, simple weapons)
Notes: Wash flies Serenity and is Zoe's husband. He is unassuming, self-deprecating and not at all the fiery-hero type. He is the calm one with a sense of humor.
******
Inara: Adult Male Human, Noble 7; Init +2 (+2 Dex); Def 17 (+2 Dex, +5 Class); Spd 10m; VP/WP 41/13; Atk +6 melee (1d3+1, punch), +7 ranged (by weapon); SQ Coordinate +1, Favor +3, Inspire Confidence, Noble bonus class skill (Sleight of Hand), Resource Access; SV Fort +3, Ref +6, Will +6; SZ M; FP: 2; Rep: +8; Str 12, Dex 14, Con 13, Int 14, Wis 12, Cha 17.
Skills: Appraise +7, Computer Use +7, Diplomacy +13, Escape Artist +9, Gather Information +8, Knowledge (Biology) +7, Knowledge (Business) +12, Knowledge (Streetwise) +7, Profession (Companion) +11, Read/Write Basic, Sense Motive +11, Sleight of Hand +14, Speak Basic
Feats: Endurance, Fame, Influence, Nimble, Stamina, Weapons Group Proficiency (blaster pistols, simple weapons)
Notes: A "Companion" by trade, Inara has her own space on the ship's shuttlecraft. She is a high-class courtesan in a time when prostitution is perfectly legal on most planets. Why she is on the decidedly working class Serenity remains a mystery.
******
Kaylee: Adult Female Human, Fringer 3/Tech Specialist 5; Init +3 (+3 Dex); Def 19 (+3 Dex, +6 Class); Spd 10m; VP/WP 55/13; Atk +6 melee (1d3+1, punch), +8 ranged (by weapon); SQ Barter, Expert (Craft), Fringer bonus class skill (Repair), Instant Mastery (Demolitions), Jury-rig +2, Research, Tech Speciality (Mechanic +1); SV Fort +6, Ref +7, Will +4; SZ M; FP: 2; Rep: +1; Str 12, Dex 16, Con 13, Int 18, Wis 13, Cha 13.
Skills: Computer Use +12, Craft (hyperdrives) +20, Craft (repulsorlift engines) +18, Craft (space transports) +15, Demolitions +8, Knowledge (Engineering) +15, Knowledge (Streetwise) +10, Knowledge (Technology) +15, Listen +9, Read/Write Basic, Repair +21, Search +9, Speak Basic, Spot +14
Feats: Alertness, Gearhead, Skill Emphasis (Computer Use, Craft [hyperdrives], Craft [repulsorlift engines], Repair), Weapons Group Proficiency (primitive weapons, simple weapons)
Notes: The ship's engineer and bright light, Kaylee is more comfortable on "her" ship than on the ground.
******
Jayne: Adult Male Human, Fringer 5/Soldier 4; Init +4 (+4 Dex); Def 21 (+4 Dex, +7 Class); Spd 10m; VP/WP 104/16; Atk +11/+6 or +5/+5/+5/+0 ranged (3d8+3, crit 19-20, BlasTech A280 Blaster Rifle), +12/+7 or +6/+6/+6/+1 ranged (3d8, BlasTech DL-44 Heavy Blaster Pistol), +9/+4 melee (1d3+2, punch); SQ Barter, Fringer bonus class skill (Demolitions, Intimidate), Jury-rig +2, Survival +2; SV Fort +11, Ref +8, Will +4; SZ M; FP: 2; Rep: +5; Str 14, Dex 18, Con 16, Int 11, Wis 14, Cha 11.
Equipment: BlasTech A280 Blaster Rifle, BlasTech DL-44 Heavy Blaster Pistol
Skills: Climb +6, Demolitions +14, Disable Device +6, Gamble +10, Hide +7, Intimidate +12, Read/Write Basic, Repair +2, Search +5, Speak Basic, Spot +8, Survival +14
Feats: Ambidexterity, Cautious, Combat Reflexes, Endurance, Point Blank Shot, Rapid Shot, Two-weapon Fighting, Weapon Focus (BlasTech DL-44 Heavy Blaster Pistol), Weapons Group Proficiency (blaster pistols, blaster rifles, primitive weapons, simple weapons)
Notes: Big, tough and unpleasant; Jayne's a loyal soldier… until he gets a better offer and for now, the best one he's got is Serenity's. For now.
******
Simon: Adult Male Human, Noble 2/Tech Specialist 11; Init +1 (+1 Dex); Def 18 (+1 Dex, +7 Class); Spd 10m; VP/WP 88/12; Atk +10/+5 melee (1d3+1, punch), +10/+5 ranged (by weapon); SQ Expert (Knowledge, Profession), Favor +1, Inspire Confidence, Instant Mastery (Appraise), Noble bonus class skill (Treat Injury), Research, Tech Speciality (Medical Specialist +2, Surgical Specialist +1); SV Fort +6, Ref +8, Will +11; SZ M; FP: 2; Rep: +7; Str 12, Dex 13, Con 12, Int 20, Wis 16, Cha 11.
Skills: Appraise +9, Computer Use +15, Craft (medpacs) +18, Diplomacy +10, Gather Information +7, Knowledge (Biology) +23, Knowledge (Chemistry) +21, Knowledge (Genetics) +21, Knowledge (Medicine) +21, Listen +12, Profession (doctor) +12, Read/Write Basic, Search +17, Speak Basic, Treat Injury +24
Feats: Alertness, Skill Emphasis (Computer Use, Craft [medpacs], Profession [doctor], Treat Injury), Surgery, Trustworthy, Weapons Group Proficiency (blaster pistols, simple weapons)
Notes: Simon is the doctor on board Serenity. He comes from a wealthy background and has had a privileged upbringing. He constantly disagrees with the captain's decisions.
******
River: Adult Female Human, Force Adept 1; Init +0 (+0 Dex); Def 13 (+0 Dex, +3 Class); Spd 10m; VP/WP 8/10; Atk +0 melee (1d3, punch), +0 ranged (by weapon); SV Fort +1, Ref +1, Will +4; SZ M; FP: 0; Rep: +0; Str 10, Dex 11, Con 10, Int 16, Wis 15, Cha 13.
Skills: Climb +4, Entertain (Acting) +3, Entertain (drama) +3, Hide +4, Move Silently +2, Read/Write Basic, Speak Basic, Survival +6
Force Skills: Empathy +6, Enhance Senses +6, Farseeing +11, Telepathy +8
Feats: Force-Sensitive, Skill Emphasis (Farseeing), Weapons Group Proficiency (primitive weapons, simple weapons)
Force Feats: Link, Sense
Notes: Borderline psychic, River can read most minds and tends to speak not only what is on her own mind, but others' as well. The Alliance is eager to "recover" their genius.
******
Book: Middle Age Male Human, Noble 1/Scoundrel 1/Missionary* 3; Init +0 (+0 Dex); Def 14 (+0 Dex, +4 Class); Spd 10m; VP/WP 34/13; Atk +2 ranged (by weapon), +3 melee (1d3+1, punch); SQ Favor +1, Illicit barter, Inspire Confidence, Noble bonus class skill (Bluff), Steel Faith; SV Fort +2, Ref +4, Will +10; SZ M; FP: 0; Rep: +3; Str 12, Dex 11, Con 13, Int 17, Wis 18, Cha 15.
Skills: Astrogate +5, Bluff +12, Computer Use +6, Diplomacy +15, Gather Information +6, Knowledge (Cultures) +11, Knowledge (History) +11, Knowledge (Religion) +14, Knowledge (Streetwise) +8, Knowledge (World lore) +8, Pilot +4, Read/Write Basic, Sense Motive +12, Speak Basic, Treat Injury +12
Feats: Persuasive, Skill Emphasis (Diplomacy, Knowledge [Religion]), Trustworthy, Weapons Group Proficiency (blaster pistols, simple weapons)
Notes: He is a priest, older and a little wiser than the rest of the crew. It is unclear if Book is on a mission to spread the word of God throughout the universe or on a personal "walk-a-bout." He's found God, but he still needs to find himself.
*
Missionary PrC was created by ElfBoyM on the SWRPGNetwork’s HoloNet Message Boards.