First d20 future session

Zen

First Post
One of our regular D&D players was unavailable last night, so 3 of us jammed on a d20 future (2nd level, PL7) game, with 1 GM and two players each running two characters each. We've only used the modern ruleset once before a few months ago with an old west one-shot, so it was a bit of a jump to be space marines dropped onto a hostile jungle world to retrieve a science team, but we managed to get through a short adventure and have a great time in the process.

A few observations/tales worth telling:

Characters with a low bab (and it's easy to be 2nd level and have 0 bab in Modern) can still be effective by using grenades and grenade launchers to target squares instead of actual opponents.

We double-teamed some bad guys by hitting them with tangler grenades to hurt their reflex save and then subjecting them to autofire from a plasma rifle.

Winning initiative is the way to go. With the massive damage checks and guns throwing around 3d8 damage dice or more from over 100 feet away, going second can mean not going at all. Improved initiative for everyone -- or at least the guys with the heavy weapons

I'm going to tweak one of my characters to be a better melee fighter. We were so excited to get our laser guns that when a giant dire boar charged us and got close, we were kind of screwed by the -4 to fire into melee and not wanting to use grenades at all. We had melee weapons, but no feats to make them really effective.

There is a ton of equipment you want to have. Our dm was lenient, so when we camped for the night and no one had thought to outfit with night vision goggles, he allowed us to retroactively acquire them, but it's tough to get your head into a tech mode after being in a magic mode for so long.

That's it-- we hope for get a few more stand-up fights in and not another bughunt, but we'll see what the D&D schedule allows.

--Z
 

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Sounds like it was a blast!

I love me some good d20 Future action - and dropping Space Marines into a hostile enviroment might be a tad cliche, it never gets old (to me).

Here's hoping you get a few more great sessions at the least.

Peterson
 


Lately I can't get any of my players interested in d20 Future, it's always D&D or Call of Cthulhu. I'd love to get some time in playing Future or Castles & Crusades (also on their 'don't want to play' list). Hmmm, maybe if I dropped Cthulhu into a space marine base....
 


I haven't had much of a chance to play much d20 Modern yet, but I'm always a fan of anything sci-fi. Sounds like you had a blast! Let us know how your future sessions turn out!
 

FATDRAGONGAMES said:
Hmmm, maybe if I dropped Cthulhu into a space marine base....

I plan to do somehting similar when it's my turn to run a d20future game. Let's just say communication has been lost with the UAC facility on mars, and a squad of marines has been deployed to investgate.

I've been playing some Final Doom on my PC to get some ideas...
 

Peterson said:
dropping Space Marines into a hostile enviroment might be a tad cliche...
Well, it's not like you'd drop space marines into a teddy bear farm or an orphanage. Hostile environments are to space marines what roads are to cars.
 



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