Okay, so my post count is pretty low (bordering on non-existant) but I've been lurking for a good bit and this thread has thrown me into complete confusion. I assumed that the edition wars were because people really liked some part of the old edition rules or had a setting they loved and didn't want to convert, or conversely just hated enough of the new rules (for whatever reason) that they wouldn't play with them.
But why should 'feel' keep you in an edition? I've played the old boxes, 1e, 2e, 3.0, and 3.5 at various points over the years and I've never noticed a change in feel. The books' writing styles are different, sure, and I've noticed a lot less fluff-centric books in 3E, but that has nothing to do with the game itself's feel. If you want to run dungeon crawls, run dungeon crawls. If you want intruige and social interaction, run that. Nothing stops you from doing either in any edition.
And if it's a matter of there being too many rules... Why does it matter? If you and your players are of the mindset that you should be able to do whatever you want, I'd expect the conversation to play out like this:
Wizard PC: I grab my staff by the knob on the end and crack the orc across the back of the head as hard as I possibly can.
DM: Do you have power attack?
Wizard PC: No, I'm a wizard.
DM: Okay, if you want you can take a -2 to hit and get +1 damage.
Wizard PC: Well, I just cast truestrike last round, so can I take more than -2?
DM: Sure, I'll let you go as high as +5 if you take a -15 to hit.
Wizard PC: Alright. I close my eyes and let the magic guide me while wailing on his orcish arse.
It's not in the RAW anywhere, but so what? It wouldn't be in the RAW in 2E, 1E, or OD&D either. Why is it even a problem? It seems like people have this "I must play by Every Rule" obsession and want an edition with fewer rules. I don't get it.