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First Look at the Complete Divine


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Got my copy today.

Thus far, I am generally happier with the book than I am CW. And for that matter, DotF. The core classes seem generally better done than CW, and the rest of the book seem to support divine characters better than DotF. Or even BoED.

The spirit shaman seems like a fine class. I will probably keep using the GR version for having a bit more flavor in dedicated spells, totems, and so forth. But the Spirit Shaman works well if you saw druids as shamanistic in the first place, and want to play a spontaneous divine caster a bit more flexible than the favored soul.

And the full page Tiamat by WAR. Wow. Just wow.

I'm not liking Baxa, though.
 


Nightfall said:
So what else did you buy and anything you think an SL DM like me might use?

What else did I buy? A Wendy's hamburger. I'm sure a SL DM can use that. ;)

What make you think I bought anything else? :uhoh: I thumbed through Blood Magic and considered getting it in the context that I still never found a blood mage class I was happy with and am to timestrapped to make my houserules blood witch. I was also tempted to buy the Mongoose EA compendium, but that would wipe out my gaming budget for the month and I own three of the component books (albeit, they are some of the best ones!), so I couldn't quite bring myself to do it.

But I am thinking about going back. ;)

Were you asking what from CD can be used in SL? A lot of the clerical stuff would work fine for clerics of the SL deities, and the Geomancer seems like he would be at home in SL.
 
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*was hoping you might have purchased Edge of Infinity*

By Clerical stuff, are you referring to the church structures or something else entirely?

(And yes I was referring to using CD in a Scarred Lands game for players and DMs alike)
 

Nightfall said:
*was hoping you might have purchased Edge of Infinity*

It sounded interesting, but it sounds like the sort of book I'd want to look through before I bought. And alas, there was no copy at the FLGS.

Mongoose seems to be the one company they order extra stuff for.

By Clerical stuff, are you referring to the church structures or something else entirely?

No, mechanical stuff like feats (interdimensional spell sounds nice against some SL beasties!) and a few of the PrCs.
 

Ah well mechanics wasn't too much was I was into but then again we'll see. (Probably just feats and spells. Pr-classes...tend to covered by most everything SL has done.)

I do hope you'll look through it enough to warrent buying it! :)

Moving along,

More details on the Church and org sections please!
 

One of our local game shops is selling it today. Some of the comic book secondary game shops don't expect to carry it for another week. Barnes & Noble and Borders sales clerks said they probably won't get the book for another week or so.
 

Westwind said:
They fixed it by removing it. Thank God. I played in a min-max romp (City of the Spider Queen) and that spell was one of the foundations for my character. It wasn't pretty when the nice guy Cleric is upstaging the Fighter in terms of sheer damage output.


The spikes spell is in the book and it does not appear to have changed it still reference brambles. Seems pretty powerful still with no change from what I am seeing ofthe old version.

the bad thing is they poison vines in the book as a spell and refernce vine mine which is not listed in the book. Overall i have not had to look too hard to find multiple errors in text. It looks like a lot of cut and paste with no clarifications added where they should be. Wish they gave the text to a few people players in advance to clear up text and make things not vague.

Speaks
 

I take that to mean that brambles is unchanged from the DotF version, and Spikes is still +2 enhancement, +1 damage per level, hour/level duration and doubles threat range?
 

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