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First Look at the Complete Divine

Can someone explain what is being said here?

Okay, the Radiant Servant's entry for Spells per Day/Spells Known:

"When a new radiant servant of Pelor level is gained, the character gains ne wspells per day (and spells known, if applicable) as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, wild shape ability, and so on)." (Emphasis added)

Then reconcile with this for the Radiant Servant:

Turn Undead: A radiant servant of Pelor adds his radiant servant class levels to his cleric levels for all purposes related to turning undead. (Emphasis added)

Am I missing something, or does the text say, at once, that the PrC DOESN'T allow the class levels to turn undead to stack (improve), and then goes right around and then says they DO stack?
 

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Eric Anondson said:
Can someone explain what is being said here?

Okay, the Radiant Servant's entry for Spells per Day/Spells Known:

"When a new radiant servant of Pelor level is gained, the character gains ne wspells per day (and spells known, if applicable) as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, wild shape ability, and so on)." (Emphasis added)

Then reconcile with this for the Radiant Servant:

Turn Undead: A radiant servant of Pelor adds his radiant servant class levels to his cleric levels for all purposes related to turning undead. (Emphasis added)

Am I missing something, or does the text say, at once, that the PrC DOESN'T allow the class levels to turn undead to stack (improve), and then goes right around and then says they DO stack?
It means that turn undead stacks, but that's because of a specific ability of the RS of Pelor, not because of how their caster level increases.
 

Unknown magical item?

I was wondering if anyone knows what the feathered cape of the couatl mentioned in the Rainbow Servant description is supposed to be or where it came from. The closest magical item I could find was from a Wizards web article about rain forest magical items (cloak of the couatl).

Thanks.
 

Kwyn said:
Divine Metamagic appears to let you make Divine Power persistant at level 7 without even having the Persistant or Extend feats. All you need are 7 turning attempts to power it.

Haha.

Bye
Thanee
 


Power_Munchkin said:
How does divine metamagic work without metamagic feats?

It mimics the metamagic feats by using turn/rebuke attempts instead of higher level spell slots.

Instead of taking Persistant Spell, you take Divine Metamagic (Persistant Spell)

Instead of using higher level spell slots, you burn turning attempts. 1 plus the level modifier that the base metamagic feat would require.

For isntance, Persistant Spell is a 6 level modifier. To use Divine Metamagic (Persistant) you would spend 7 turning attempts (1+6).

Personally, I think that somewhere along the line they forgot to add some text.

It currently reads "...choose a metamagic feat. This feat applies only to that metamagic feat."

You'd have to wonder if they didn't mean "...choose a metamagic feat that you already possess. This feat applies only to that metamagic feat."

Then, instead of being a replacement for the metamagic feats, it becomes an alternate way to power them. Either use a higher level spell slot or burn turning attempts.

Granted you have more flexibility with the regular metamagic feats because you can do metamagic more spells per day, but for the high cost ones, that most people don't prepare a bunch of each day as metamagic, this is awesome.

Persistant Divine Favor at level 1.
Persistant Divine Might at level 7
Persistant Righteous Might at level 9

With this book, Extra Turning becomes almost a must because of all the cool Divine Feats.
 

I saw where someone asked about the Contemplative but didn't see anything else posted about it. Did I miss it? If not could somebody please let us know if it has changed since DotF?
 
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re

Kwyn said:
It mimics the metamagic feats by using turn/rebuke attempts instead of higher level spell slots.

Instead of taking Persistant Spell, you take Divine Metamagic (Persistant Spell)

Instead of using higher level spell slots, you burn turning attempts. 1 plus the level modifier that the base metamagic feat would require.

For isntance, Persistant Spell is a 6 level modifier. To use Divine Metamagic (Persistant) you would spend 7 turning attempts (1+6).

Personally, I think that somewhere along the line they forgot to add some text.

It currently reads "...choose a metamagic feat. This feat applies only to that metamagic feat."

You'd have to wonder if they didn't mean "...choose a metamagic feat that you already possess. This feat applies only to that metamagic feat."

Then, instead of being a replacement for the metamagic feats, it becomes an alternate way to power them. Either use a higher level spell slot or burn turning attempts.

Granted you have more flexibility with the regular metamagic feats because you can do metamagic more spells per day, but for the high cost ones, that most people don't prepare a bunch of each day as metamagic, this is awesome.

Persistant Divine Favor at level 1.
Persistant Divine Might at level 7
Persistant Righteous Might at level 9

With this book, Extra Turning becomes almost a must because of all the cool Divine Feats.

You could take Persistent Spell Divine Metamagic. If you're willing to burn up nearly all your turning attempts to power a couple of spells then you should be able to have them work all day. 14 turn attempts to power two Persistent Spells is pretty harsh. That is alot of turning power used up. If someone dispells those spells, your screwed until the next day when you receive turning again.

Seems like a very balanced feat IMO.

I would personally probably get Heighten Spell, Maximize Spell, or Twin Spell. Spending turning attempts to raise the save DC, do maximum damage, or hit someone twice with a Destruction would be real nice.
 
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Kwyn said:
With this book, Extra Turning becomes almost a must because of all the cool Divine Feats.

Or the moon domain (or similar)... double your turn attempts right from the beginning! ;)

Bye
Thanee
 

Celtavian said:
Seems like a very balanced feat IMO.

I would guess, that it easily becomes broken...

Circumventing the cost of powerful abilities is rarely a good idea, balance-wise.

And spending turn attempts is another cost, but not even close to added spell levels.

Also, if the feat really doesn't have the requirement to possess the actual metamagic feat, then it's a rather cheap way to get that ability, too.

Bye
Thanee
 

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