First Look at the Complete Divine

Yeah, it is a lot of reprinted material. If you're DM is too lazy to convert or your sick of fighting over the Hospitaler, then it's worth it. But, like the Complete Warrior, you don't need it. I like the idea of using turning attempts for other things, so I picked it up pretty much for that and the relics.

Complete Warrior and Complete Divine are both power-ups for their respective classes. I assume the rest of the series will do the same, which is tough for arcanists currently playing. It's not a question of game balance though, just release dates. These books might contain things though that would throw off your campaign's balance, so read carefully.
 
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If you could post any info on the Contemplative, Divine Oracle, and Seeker of the Misty Isle (?) PrCs, I'd really appreciate it. Mostly any notable changes for the first two (can arcane casters still become Oracles?) and just the general gist of the latter. Thanks!
 


Alright, for some reason the boards are really slow for me so I'm not sure I'll be able to answer as often as some would like--sorry about that.

@Tzarevitch
The Shugenja looks pretty similar to the OA version without the OA nuance. There are orders/families your character can belong to but in terms of mechanics I can't see an immediate difference (Elemental Focus is only +1, but that's in line with the 3.5 changes).

The Sacred Fist is actually readable (go page layout)! It does not have its own spell progression, 8 of the 10 levels add to pre-existing caster levels. Monk abilities, like unarmed damage dice, AC bonus, and movement are also progresssed. You pretty much need to be a Cleric/Monk to meet the prereqs for this class and you'll advance elements of both classes. At 10th level it gets Inner Armor, which adds +4 to AC and saves 1/day for a number of rounds equal to Wisdom modifier. Sacred Flame is usable 1-2/day and adds fire damage to your unarmed strike. Damage equals class level + Wis mod.

Hospitaler makes sense! 7 of 10 levels advance spell casting, there is no turning, lay on hands is there and you'll get 3 feats total from the class. With the changes to the Paladin in 3.5 you're actually giving stuff up to take this class now, which makes sense.

Pious Templar looks similar to its old version, except for the changes already noted. Level 1: Mettle, 2: Smite 1/day, 3: DR 1/- and Weapon Specialization, 4: Bonus Feat, 5: -, 6: Smite 2/day, 7: DR 2/-, 8: Feat, 9:-, 10: Smite 3/day. Spell progression is a little faster than Paladin's.

@HighlandsBear
They still cast holy sword. In fact, they have the Paladin list (minus Law spells) plus a few spells, like heroism and protection from law. They can remove fatigue, smite evil, break enchantment, get divine grace, and are resistant to compulsion and charm effects. There are also rules for ex-Paladins, which look like the Blackguard rules.

@Bill
Seeker of the Misty Isle is an elf prestige class. Once Corellon poked out Gruumsh's eye, Gruumsh took revenge by stealing the Misty Isle, a beautiful elven community. The class grants decent spell progression (8/10), 2 extra domains over time (Magic and Travel), and a few movement and divination powers.

Again, don't have the 3.0 books to compare but the Divine Oracle looks the same--not sure Trap Sense is needed on a Cleric but it makes sense theme-wise.

@Michael
Choose a domain. You can swap prepared spells for spells from that domain just like swapping for cure spells. You can take it multiple times (once for each domain you have).

knowledge (religion) 4 ranks, nonevil alignment, ability to cast any cure spell. It's worth noting that Spontaneous Wounder also exists, but that's probably not going to be as popular.
 

Here's a few questions

What's the Geomancer like? Is there any differences to that class?

And what's the Pious/Profane Boost feats?

What do the Wild feats with names like Grizzly's claws, Serpent's Venom or Cheetah's Speed do? Are they bonuses and special abilities that only apply when wildshaped or are they available for use in any form, or a special forms a druid can take?
 

Hi.

I'm a 3.5 druid. I have Natural Spell, Spontaneous Healing & Augment Healing, which means I'm about as good a healer as a cleric. I can spontaneously summon up nature's allies; I can also wildshape into a dire bear or a huge fire elemental, I'm immune to poisons, I leave no tracks, and I can alter self at will. Additionally, I'm a full-fledged spellcaster, the 2nd- or 3rd-best nuker in the game depending on where you rank me in relation to sorcerers & wizards, and I have several vital & unique buffs that no other full-fledged spellcaster gets. And I have 2 great saves and a d8 hit die.

I am your muthua-fXXXin' daddy.
 
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Westwind said:
The Shugenja looks like the same class from Oriental Adventures, although non-Rokugan families are included in the book. Charisma is used as the primary stat instead of linking each element to a different stat, which is a loss in my book.
That part led me me to double check my OA and Rokugan books. The shugenja in both books use Charisma as their primary stat, it is not linked to different stats. Did I miss anything?
 

Sacred Boost allows you to spend a turn attempt (standard action) so that any cure spell you cast next turn is maximized as long as the creature was within 60' when you used the feat. Profane does the same for inflict spells. Interesting--I'm wondering how this will test out vs. undead.

Geomancers still get drift and slowly shift in appearance and ability. Some of the abilities are nice, but nothing that strikes me as game-breaking. Spell versitility is around and looks like an interesting way to avoid arcane failure. Full spell progression.

The wild feats give you an aspect of the animal chosen. Boar's ferocity lets you function between 0 and -9 hps, for example. They can be used in any form.
 

Domains?

Hello,

Just to verify, you have listed all of the domains given in the book, yes?

Thanks for taking the time to do so. The list looks interesting, but I was hoping for a revision of the Artifice & Repose domains. I suppose they might make it in another book though (Artifice in the Complete Expert or whatever it ends up being?).

Thanks again.

Cheers :)
 
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