Psion said:
I didn't notice any differences, but I didn't do a side by side comparison.
I did notice they left a 3.0eism in the text; the reference to having the "blood like sap" ability seemed to refer to wounding as it existed in 3.0 (which I don't have a huge problem with, as I prefer the way they did it in 3.0).
Count Arioch the 28th said:
So basically, it still sucks.
Not surprising, as it seems like most PrCs are a bitn underpowered.
I'm not sure about it being underpowered. My initial read-through involved a lot of blinking and rereading, to make sure that they
really didn't get that ability. Overall, the Geomancer gets:
- Two good saves
- Moderate BAB progression
- Full caster progression
- Four minor extraordinary abilities
- Elimination on multiple (casting) stat dependencies
- The ability to cast arcane spells in armor with no failure chance
- Boosted caster level in certain areas (up to +3 in one terrain or +1 in three) for all casting classes.
I don't see
underpowered there. I've been throwing something together, to see what I can come up with... and I find the fellow to be a fairly powerful character. He ends up with "only" a +12 BAB, and slightly better saving throws than, say, a single classes wizard. He
does (assuming you put all +1 caster level bonuses to the same class) have the ability to gain access to 19th level spells, with (max possible) 17 levels in casting for one particular class. Additionally, there's the benefit of having a few added buff spells from three levels of a divine class, without worrying about having to have "high" wisdom. The BAB means he's got three attacks, and a handful of buffs can increase that. Being able to cast arcane spells in full plate is pretty useful, too. It's probably not as overpowered as I initially thought it was, but I
definitely don't think it's
underpowered.