Duke Frinn
First Post
Cartoon D&D is a game to play when you want to tke a short break from your regular game, or feel like playing with your 10 year old brothers for a change. It has a "cartoonish" feel to it, and should be really simple to learn.
RACES:
Dwarfs - Miners of the glittering Deep Lands. Long beards, funny accents, big reddish noses. Have names like: Hungry, Sleepy, Zany.
Elfs - Shorter than humans, with big pointy ears, and merry green clothes. All are beautiful and usually cheerful. Excellent bowmen and swordsman.
Gnomes - Schorlarly gnomes are usually old wizened inventors, while young gnomes are zany adventurers, all capable of using clever illusions at will.
Trolls - Usually mean, green and menacing, although some are just the latter two. Have a penchant for self destruction during battle, although they quickly regenerate most of the damage.
Ogre - Big brutes.
Human - most humans don't know all the other races exist.
CLASSES:
Warrior: with simpler rules then the PHB fighter, but the same basic idea. Has barbarian options too.
Sneak: No backstabbing! More prank-orianted than the rogue, with cool stealth abilities.
Magician - Can choose Nature, Power, Tricks, or Summoning as spell lists. Nature includes healing, elements, and animals. Power is the turn 'em into toads, and throw fireballs list, tricks is flight, invisibility, illusions. Summoning is... summoning.
Any ideas for further development?
RACES:
Dwarfs - Miners of the glittering Deep Lands. Long beards, funny accents, big reddish noses. Have names like: Hungry, Sleepy, Zany.
Elfs - Shorter than humans, with big pointy ears, and merry green clothes. All are beautiful and usually cheerful. Excellent bowmen and swordsman.
Gnomes - Schorlarly gnomes are usually old wizened inventors, while young gnomes are zany adventurers, all capable of using clever illusions at will.
Trolls - Usually mean, green and menacing, although some are just the latter two. Have a penchant for self destruction during battle, although they quickly regenerate most of the damage.
Ogre - Big brutes.
Human - most humans don't know all the other races exist.
CLASSES:
Warrior: with simpler rules then the PHB fighter, but the same basic idea. Has barbarian options too.
Sneak: No backstabbing! More prank-orianted than the rogue, with cool stealth abilities.
Magician - Can choose Nature, Power, Tricks, or Summoning as spell lists. Nature includes healing, elements, and animals. Power is the turn 'em into toads, and throw fireballs list, tricks is flight, invisibility, illusions. Summoning is... summoning.
Any ideas for further development?