Zaruthustran
The tingling means it’s working!
kelson said:I would like to keep the melle ability as much as possible but it is secondary to being able to save the day with those heals. most games we end up haveing to camp in the middle of a dungeon because we have no more healing available... it annoys me...
Seriously, take a good long look at the Dragon Shaman. It's designed to fix that specific problem.
Just one level will give you an aura that gives everyone Fast Healing 1 (so long as they're under 1/2 hp). That means that whenever you rest, everyone heals 1hp per round until they're 1/2 full. There's no limit to the amount of healing you can provide this way.
The aura is also good because it auto-stabilizes any dropped party members.
At higher levels, Dragon Shamans can heal bulk hit points (kind of like Lay on Hands) or trade some of that bulk healing for Cure Poison, Remove Disease, and so on.
Plus they can melee. They've got a d10 hit die, cleric's BAB, decent armor (mithril full plate and heavy shield ). Best part is they don't need a free hand to do their thing--unlike a cleric, who has to drop their weapon (or shield) whenever they want to cast a spell.
Take a look. The class is designed for people who want healing, but don't want hassle.
-z