Fish out of water character?

jage

First Post
I am looking for the craziest specifically inappropriate character build ideas for a campaign. The build should be 8th level.

So I'm thinking is to bring a build that is so specifically tailored to a campaign (Think Ranger w/ Shark animal companion) that there is no chance it will fit in... something that is useless in 99% of the environments, but broken in that 1%.

It needs to seem like a serious build, but bonus points for being unfixable (e.g. "just replace the shark with wolf") in as many ways as possible.

Ideas?
 

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For something that would be fundamentally incompatible with as many D&D campaigns as possible, make a Lawful Good Healer* 7/Apostle of Peace** 1. Roleplay appropriately.

* Miniatures Handbook
** Book of Exalted Deeds

Edit: It's always struck me as pretty funny that Apostle of Peace requires Vow of Poverty, but the guy in the class' art is obviously festooned with magical items.
 

This is my player's Ranger. Make of this what you will.




lobster_themed_ranger_by_tghermit-d2zq988.jpg
 

Roadie, PolterGhost, thanks I was beginning to wonder if there was anyone else out there who could look at the game in alternate terms, without making another blind VOP monk that is. However, PG, yours scares me like a furry convention... worse maybe. What's the story behind that ranger?
 

The Brave Monk Robin: Monk 6/Barbarian 1/Cleric 1 (travel domain)
Feats: Run and at least 1 rank in Fleet. Skills: Acrobatics

This guy focuses on you guessed it, running away. Your speed with one rank of Fleet will be 75 feet. Character concept could be a monk who was always a bit cowardly but then something REALLY scared him out of his wits and caused him to fall (become nonlawful and thereby allowing him to take levels in barbarian and cleric of a less than lawful god). Sadly, the monk bonus speed won't stack with boots of striding or spring or most spells that grant enhancement bonsuses to speed though.

If you take the Monk of the Open Hand archetype, it could make for an efficient mugger (take Improved Disarm and Improved Steal as you monk feats to take your enemies possession and quickly run away with them).

To make your character into even more of a coward, shoot for eventually multiclassing for one or two levels of Shadowdancer, which will allow you to disappear into the shadows at the sight of the slightest danger. "Hey, Robin's got our backs here- wait, where'd he go? He was just here a second ago."
 

The Dinner Party Specialist, or, "When is a wizard not a wizard?"

Build basics: Wizard 8 (Enchanter)
Ability scores: Besides the usual wizard's high int, high Cha is needed too.
Skills: Maxed out Bluff, Diplomacy, Intimidate, Perception, and Sense Motive. Other Important skills include Disguise, Knowledge (local and nobility), Perform (oratory), and Sleight of Hand. Knowledge (arcana) and Spellcraft are of secondary concerns- only in spotting the actions of rival dinner party specialists.
Required feats: Eschew Materials, Still Spell, Silent Spell. Other important feats include Extend Spell, Persuasive, Skill focus, Spell Focus (Enchantment, Illusion, and Divination) and Spell Mastery (if you have to go w/o a spellbook for extended periods of time).
Suggested Oppositional schools: Evocation and Necromancy
Spells: Focus on Enchantment, Illusion, and Divination that can subtly be used to manipulate those around you. Detect/Seek Thoughts, Scrying and the like to get the dirt about them for blackmail, bribery, etc. Major Image, misdirection and magic aura for deception. Charm Person, Suggestion, etc. for more direct influence. Avoid obvious debuff spells like confusion or dominate as these are more useful on the battlefield than in social interactions.
Gear: Circlet of Persuasion

Okay, so the dinner party specialist is a wizard who doesn't act much like one. He gets out and has a good time at all those social parties. Of course, he's all about mind games with his friends and enemies. This guy's place is in the social arena, not the battlefield. Played well enough- and you might never know he's a wizard. Use silent spell, still spell, and eschew material components to cast spells on the sly (although they will take up correspondingly higher level slots).
 
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