Hi Badapple! I have a request - would you mind not explicitly setting the size, font, and (especially) colour of your posts? I read the board in the "Child of Black" format, so text set to WHITE doesn't show up for me.
At the very least it would be nice if they presented some optional modules where the rate of recharge of cleric and wizard spells could be controlled.
I agree. I rather hope they will.
I like many of these.
Wizards and priests need to have X amount of uninterrupted rest in order to regain their spells. Even one round of combat or use of a physical skill or distractions such as noises, insects, an conjured imp sent to harass the party by its master, or nightmares induced from a haunted forest would interrupt the rest. (So a DM could do this to a party that rests too often for example).
This is actually counter-productive. A party that feels it needs to rest won't be encouraged to move on by having that rest interrupted - they'll feel they have to fortify their position and remain there for
another day until they can get the rest they 'need'.
Also, D&D official adventures are notoriously bad at dividing up the points where there should be an extended rest period.
What is this 'should' of which you speak? The whole attraction of RPGs is that players are in control of their characters. Amongst other things, that means that if they want to take a rest after every encounter, that's (largely) their prerogative. If they come up with a cunning strategy to take down encounter after encounter, they won't need to rest at the prescribed points. And if they make a mess of things, and score only a Phyrric victory, they'll need to rest more often.
In other words, I don't want the adventures to be mandating where an Extended Rest should occur. That said...
I hope the D&D Next official adventures...
To be honest, I'll be surprised if we see very many of these. The modular nature of D&D Next makes it more difficult to write adventures for a broad base, and adventures are borderline-viable products even in 4e (and 3e before it) when everyone is playing with the same rules. So we might see one or two adventures to introduce the system, and maybe an adventure a year if they have a 'gimmick' they want to present, but I wouldn't expect much beyond that.
(I would suggest eDungeon be the main source of adventures, but given the dimunition of the e-mags, I'm not holding out too much hope there either.)