Balesir
Adventurer
No systemic solution has been tried, in any of those editions. I think that is the point; we are in the middle of a playtest, an ideal opportunity to, you know, play test a systemic solution, but what is contemplated is a continuation of what has been done before; id est, nothing.The fact that we've had complaints from players and DMs of the 5 (or 15) minute workday in AD&D, 2E, 3E *and* while playing 4E pretty much tells us there is NOTHING that can be done. You know why? Because every DM is different, every DM designs his combats and adventures different, and every reason why "going nova" occurs to a particular game is completely different. It's NOT POSSIBLE to fix the issue, because there is no ONE ISSUE to fix.
I hear a lot of:
- it's the players' fault for not playing correctly,
- it's the DM's fault for not DMing correctly, and
- it's not really a problem at all if you stick your fingers in your ears and shout "la, la, la!"
The problem is simple: if there is no cost for recovering all your character resources, it's a sensible thing to do to recover them immediately after spending any of them.
Can you work around this by adding in game-word related "costs" as a DM? Sure. Can you work around it by adding in "social" costs for asking for it, as a player? Sure.
But wouldn't it be nice not to have to use these crutches simply by introducing an optional, systemic cost or incentive that makes operating in another way a possibility worth considering, just on "game physics" grounds?