Shardstone
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Getting to 10th level (in Odyssey) should take the same amount of XP as getting to 5th level (in 5E).Wat?
Getting to 10th level (in Odyssey) should take the same amount of XP as getting to 5th level (in 5E).Wat?
Without any further feedback from Mike Mearls about this, I'm going to use the 5E DMG's 'Encounter Multipliers' table to adjust CP to allow for groups of monsters, as a start.It still seems to me that something like this is needed to allow for the action economy. The Challenge Points document does have a paragraph on "Managing the Action Economy", but that just recommends not using monsters with more actions than two or three times the numbers of PCs.
Actions in combat are certainly important, but that table as an encounter calculator vastly over values multiple creatures. I wouldn't rely to heavily on it.Without any further feedback from Mike Mearls about this, I'm going to use the 5E DMG's 'Encounter Multipliers' table to adjust CP to allow for groups of monsters, as a start.
Tomedunn's calculations suggest that the table undervalues multiple creatures, unless the party members can reliably deal damage to multiple monsters with single actions.Actions in combat are certainly important, but that table as an encounter calculator vastly over values multiple creatures. I wouldn't rely to heavily on it.
White room calculations do not usually reflect actual play, in my experience. I have been running 5E for a long time and the difficulty increases given by the table have never materialized.Tomedunn's calculations suggest that the table undervalues multiple creatures, unless the party members can reliably deal damage to multiple monsters with single actions.
That's interesting! Have you made any record of your experiences? It would be great to have some real-play statistics (including party composition).White room calculations do not usually reflect actual play, in my experience. I have been running 5E for a long time and the difficulty increases given by the table have never materialized.
A creature that acts twice and deals 10 damage per action isn't substantially different than a creature that acts once, and does 20 damage on that action.Actions in combat are certainly important, but that table as an encounter calculator vastly over values multiple creatures. I wouldn't rely to heavily on it.
Tomedunn's calculations suggest that the table undervalues multiple creatures, unless the party members can reliably deal damage to multiple monsters with single actions.
White room calculations do not usually reflect actual play, in my experience. I have been running 5E for a long time and the difficulty increases given by the table have never materialized.
The higher level you go the more I find this not to be true. More attacks is much better.A creature that acts twice and deals 10 damage per action isn't substantially different than a creature that acts once, and does 20 damage on that action.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.