IndyPendant
First Post
A while back, there was a post filled with *great* ideas about how to fix the half-orc. I read it, set things aside, chewed on it for a while, and came up with a combination my players like that seems to fit the race. So I thought I'd post it here for feedback before I added it to my house rules. In this case, I can't really claim anything original; nearly all of this is a blatant ripoff of the original post. : )
Anyways, please tell me what you think:
Anyways, please tell me what you think:
Half-Orcs:
--+2 Strength, –2 Intelligence, –2 Charisma.
--A half-orc’s starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.
--Medium: As Medium creatures, half-orcs have no special bonuses or penalties due to their size.
--Half-orc base land speed is 30 feet.
--+2 racial bonus on Intimidate and Survival checks.
--Darkvision: Half-orcs can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all.
--Half-orcs receive Heavy Lifting and Toughness as bonus feats, even if they do not meet the prerequisites.
--Weapon Familiarity: Half-orcs receive the Martial Weapon Proficiency feats for the battleaxe, handaxe, and throwing axe as bonus feats. In addition, half-orcs may treat orc double axes as martial weapons, rather than exotic weapons.
--Orc Blood: For all effects related to race, a half-orc is considered an orc.
--Automatic Languages: Common and Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, and Abyssal.
--Favored Class: Barbarian. A multiclass half-orc’s barbarian class does not count when determining whether he takes an experience point penalty.
Heavy Lifting [General]
You can carry more than you normally could.
Source: Adapted from the 3e Tower.
Prerequisites: Str 13+.
Benefit: Your base carrying capacity is doubled. For example, a small creature with 18 Strength could normally carry a light load of 75 pounds, but with this feat he could carry a light load of 150 pounds.
Toughness [Combat]
You are tougher than normal.
Source: My adaptation of the PHB feat.
Prerequisites: Con 10+
Benefit: You gain +1 hit points per HD that you possess (minimum +3hp). Each time your hit dice changes (such as by gaining or losing a level) you gain (or lose) 1 hit point per hit die.
Special: This feat replaces the Toughness feat from the PHB. This feat can be taken several times, and stacks with itself.