Calico_Jack73
First Post
I both agree and disagree with the idea of class options for the Paladin (or any other class for that matter).
On one hand, extra options makes for a more customizable class. On the other, by getting rid of the signature abilities of the Paladin it no longer resembles the original Paladin and you might as well play the whole game with Generic Classes (as seen in UA). For us oldsters, certain class abilities provide a tie in with earlier editions of the game. You take those away and for folks like me it no longer "Feels" like D&D. Call it a Sacred Cow if you will but I like the Paladin just like it is now. Then again, I'm all for giving Rangers 2d8 HD at first level and making their spell list a combination of Druid and Wizard spells (like they were in 1e).
On one hand, extra options makes for a more customizable class. On the other, by getting rid of the signature abilities of the Paladin it no longer resembles the original Paladin and you might as well play the whole game with Generic Classes (as seen in UA). For us oldsters, certain class abilities provide a tie in with earlier editions of the game. You take those away and for folks like me it no longer "Feels" like D&D. Call it a Sacred Cow if you will but I like the Paladin just like it is now. Then again, I'm all for giving Rangers 2d8 HD at first level and making their spell list a combination of Druid and Wizard spells (like they were in 1e).