D&D 5E Flabbergasted by my players last night! [SKT Spoilers inside...]

robus

Lowcountry Low Roller
So we're playing through the latter half of SKT as part of the larger ToD campaign. The PCs are attempting to recruit the giants against the dragon cultists but first they have to find Hekaton of course.

After days of searching the trackless sea they eventually find the ship holding hekaton and sneak up on it in Blagothkus's cloud castle (Blagothkus "killed" earlier by Iymrith in the Hall of the All Father) - the castle is cloaked in a cloud.

After a period of deliberation and scouting by a shape-shifting ranger they hit upon a plan. The (multi-classed) ranger and the wizard cast invisibility and flight on the cleric who descends onto the ship from the castle without detection.

The cleric tries to wake up Hekaton but he's unconscious. She calls for Divine Intervention to wake the giant and, because the magic chains are causing his unconsciousness, her god eliminates the magic from the chains thus granting the request (it was a good roll! :) ). The cleric then tries to communicate with Hekaton but of course he's groggy and not really responsive - he tries to sit up but is still restrained by the chains. He lets out a roar of frustration and confusion. The cleric once more whispers in his ear but this time gains his attention by mentioning the name of his beloved daughter Serissa. Meanwhile the ship has become alerted to the something happening in the hold and people have been sent to investigate. Time is running short....

The cleric asks Hekaton if he is willing to cooperate with her. He gives a grunt of acknowledgement. The cleric then grabs hold of Hekaton and they disappear!

This was thanks to the cleric having (a good while ago) prepared Word of Recall as a quick escape option for the PCs.

Of course their appearance at the designated sanctuary is rather explosive given the enormous size of the giant (and the ship he was previously on pops up like a cork throwing the crew into chaos and confusion).

The cloud castle then proceeds to make its way back to Waterdeep and I'm left dumbfounded! :D

It was brilliant and hilarious. An excellent time. The cleric was rightly pretty chuffed with herself (and it had been a while since she'd made a major impact so it was perfect timing for her to get the limelight).

I love it when stuff like that happens!
 

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So we're playing through the latter half of SKT as part of the larger ToD campaign. The PCs are attempting to recruit the giants against the dragon cultists but first they have to find Hekaton of course.

After days of searching the trackless sea they eventually find the ship holding hekaton and sneak up on it in Blagothkus's cloud castle (Blagothkus "killed" earlier by Iymrith in the Hall of the All Father) - the castle is cloaked in a cloud.

After a period of deliberation and scouting by a shape-shifting ranger they hit upon a plan. The (multi-classed) ranger and the wizard cast invisibility and flight on the cleric who descends onto the ship from the castle without detection.

The cleric tries to wake up Hekaton but he's unconscious. She calls for Divine Intervention to wake the giant and, because the magic chains are causing his unconsciousness, her god eliminates the magic from the chains thus granting the request (it was a good roll! :) ). The cleric then tries to communicate with Hekaton but of course he's groggy and not really responsive - he tries to sit up but is still restrained by the chains. He lets out a roar of frustration and confusion. The cleric once more whispers in his ear but this time gains his attention by mentioning the name of his beloved daughter Serissa. Meanwhile the ship has become alerted to the something happening in the hold and people have been sent to investigate. Time is running short....

The cleric asks Hekaton if he is willing to cooperate with her. He gives a grunt of acknowledgement. The cleric then grabs hold of Hekaton and they disappear!

This was thanks to the cleric having (a good while ago) prepared Word of Recall as a quick escape option for the PCs.

Of course their appearance at the designated sanctuary is rather explosive given the enormous size of the giant (and the ship he was previously on pops up like a cork throwing the crew into chaos and confusion).

The cloud castle then proceeds to make its way back to Waterdeep and I'm left dumbfounded! :D

It was brilliant and hilarious. An excellent time. The cleric was rightly pretty chuffed with herself (and it had been a while since she'd made a major impact so it was perfect timing for her to get the limelight).

I love it when stuff like that happens!

Sounds like a good time :).
 


The thief in my group had a cloak of the manta ray. The bard cast invisibility on the rogue who rolled extremely high for his stealth check. He stealthed onto the ship, found Hekaton and his adamantine chains, and searched the other rooms. He stole the spellbook before tripping the trap in another room and was turned to stone. He was promptly thrown overboard and sank to the bottom. When he reverted to fleash, he put his hood back up and swam to the surface, enduring a bit of crushing damage on the way.

The group then used their rod of the vonindod to locate the ship again. The bard used control weather to knock out the wind and cause impenetrable fog. They then used the rod of the vonindod as a sonar and flew the airship to the crows nest of the prison ship, sneaking onto the ship and slowly taking everyone out. The bard died through a bit of bad luck and being hit by a merrow harpoon and being pulled overboard at 0 hit points. They eventually freed Hekaton, who retrieved the body of the bard from the deeps and swam home. The airship had already exhausted its supplies and was heading back to Waterdeep. The rogue set about attuning to the bard's conch, and its a good thing he did, because as the hour came up, the krakken arrived and started squeezing the ship to pieces. They teleported to Maelstrom as the ship disintegrated around them.

It never ceases to amaze me how groups can tackle the same situation so differently but still turn into great stories.
 



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