hammymchamham said:
Ok, say I have a +1 Flaming long sword and am a 7th level fighter (and thus get 2 attacks). Ok, now the flaming sword discription says 'by command,' does this mean I must spend an action to command my sword to be flamming? And how long would such a command last? Until my next hit? Or until I speak a command word to stop it?
And if I have a flaming burst long sword and get a crit, do I get:
2d8 + str + 1d6 fire + 1d10 fire?
Thanks ladies and germs!
I don't think that using the elemental dice enhancements on weapons should require an action. For one thing, there's no duration listed on the ability. It could last forever for all we know. Near as I can tell, our group considers it to be use-activated...you're using it to smack the target, after all. We've never bothered using any command words, otherwise the entire party's first action would all be (as they seem to assume) posing with the weapon and shouting "Flame on!", "Freeze, buster!", "May Cuiracaen's wrath be upon thee!", or "EEEEEEEEEEEE!!!!!" An alternate way would be to say it's constantly radiating the energy type while unsheathed unless otherwise commanded.
For that +n flaming burst longsword wielded one-handed on a crit, that'd be (I believe):
2d8 + 2*Str bonus + 2*n + d6F + d10F.
This may have been answered in a FAQ somewhere. It's unclear whether the d6 of elemental damage stays in on the crit, or if it's replaced by the d10. If it's the latter, it's rather pointless; it's an average of 2 more points on a critical hit, for an extra +1 enhancement bonus, and without Keen or Improved Critical, you're only critting maybe on 10% of successful hits on that longsword, so that's only an extra .2 points of damage/hit*. I'd take the extra +1 to hit and damage any day, especially since that would turn into 2 points on a crit.
It's not even cost-effective including the d6; then you're getting an extra 5.5 points on average/crit, so that would be an extra .55 points/successful hit*. Better, but still not more than that extra +1 to hit and damage.
* A while back, at work, I figured out an equation for determining average damage based on hit probabability and crit damage. I'll see if I can't dig it up, but we were a lot less busy then.

These are extemparaneous figures, and may not be quite right.
Brad