Radiating Gnome
Adventurer
I think I've found a tiny conflict in the rules. Let me know what you think.
I was struck by the Sage's answer to the very last question in the most recent dragon (#312) -- the question about creatures with 0 reach being able to flank a creature when they are in the target creature's square.
The Sage's answer, consistant with the flanking rules of the 3.5 PhB on pg 153, is that a creature that has a threat range of 0 feet can't flank an opponent.
When I read the sage's answer, I was struck by another passage I'd been reading more recently -- rules for creatures of vastly different sizes occupying the same space in the DMG (page 29). There, it says "Any time more than one allied creature occupies an opponent's space (either in the same square on the grid or in separate squares), the allied creatures provide each other with the benefit of flanking."
Now, the easy ruling would be to stick to the hard and fast rule in the PhB. But, really, what's the difference between these two combat scenes -- two halflings(small) attacking a cloud giant (huge), or two pixies(tiny) attacking an Ogre(large)? Or even a pair of daring mice (fine) attacking a human warrior (medium)?
I'll be the first to admit this is a WAY picky point -- and since the heroes in the game are either small or medium, and none have a reach of 0, this is not likely to be a real problem -- and it seems very silly to have to specify that a creature with a reach of 0 can only flank a creature that is three size categories larger than it is, but, in a game where we might start to have some savage species style creatures classes, and might have some tiny PCs (like the little fey dudes in Monty Cook's AE stuff), it might actually be a point that is worth being clear about.
I don't know. I'm probably just being a pain. The rules as written favor heroes, who won't be threatened by sneak attacks from mice, but will have the benefit of being able to sneak attack cloud giants (while occupying their space). And that's not a bad thing.
-rg
I was struck by the Sage's answer to the very last question in the most recent dragon (#312) -- the question about creatures with 0 reach being able to flank a creature when they are in the target creature's square.
The Sage's answer, consistant with the flanking rules of the 3.5 PhB on pg 153, is that a creature that has a threat range of 0 feet can't flank an opponent.
When I read the sage's answer, I was struck by another passage I'd been reading more recently -- rules for creatures of vastly different sizes occupying the same space in the DMG (page 29). There, it says "Any time more than one allied creature occupies an opponent's space (either in the same square on the grid or in separate squares), the allied creatures provide each other with the benefit of flanking."
Now, the easy ruling would be to stick to the hard and fast rule in the PhB. But, really, what's the difference between these two combat scenes -- two halflings(small) attacking a cloud giant (huge), or two pixies(tiny) attacking an Ogre(large)? Or even a pair of daring mice (fine) attacking a human warrior (medium)?
I'll be the first to admit this is a WAY picky point -- and since the heroes in the game are either small or medium, and none have a reach of 0, this is not likely to be a real problem -- and it seems very silly to have to specify that a creature with a reach of 0 can only flank a creature that is three size categories larger than it is, but, in a game where we might start to have some savage species style creatures classes, and might have some tiny PCs (like the little fey dudes in Monty Cook's AE stuff), it might actually be a point that is worth being clear about.
I don't know. I'm probably just being a pain. The rules as written favor heroes, who won't be threatened by sneak attacks from mice, but will have the benefit of being able to sneak attack cloud giants (while occupying their space). And that's not a bad thing.
-rg