Gilladian
Adventurer
Just as an exercise, because I've thought about it off and on for years, and have never quite wrapped my head around it, I would love some input on designing a "flat world" campaign setting.
Here are my ideas so far:
1) the world has an ocean in the center, a ring of mountains on the exterior, and rivers that run down from the mountains to the ocean.
2) There is no sun, and no moon(s). Day is simply "when the sky gets light" and Night is the opposite. There are times of "nightglow" but there is no actual moon (unless we invent a way to have one).
3) burrowing through (or climbing over) the mountains in the outer ring would only end up "coming out the other side"; the dwarves probably make a lot of money creating travel short-cuts this way.
Questions: Seasons? What's "up there?" and "down below"? What does the source of a river look like? Are there other planes? Is there an underdark? Is there a "backside" to the world disc? Is there really even a "disc" if there's a wraparound effect?
What would your answers be? What other questions need to be answered?
Here are my ideas so far:
1) the world has an ocean in the center, a ring of mountains on the exterior, and rivers that run down from the mountains to the ocean.
2) There is no sun, and no moon(s). Day is simply "when the sky gets light" and Night is the opposite. There are times of "nightglow" but there is no actual moon (unless we invent a way to have one).
3) burrowing through (or climbing over) the mountains in the outer ring would only end up "coming out the other side"; the dwarves probably make a lot of money creating travel short-cuts this way.
Questions: Seasons? What's "up there?" and "down below"? What does the source of a river look like? Are there other planes? Is there an underdark? Is there a "backside" to the world disc? Is there really even a "disc" if there's a wraparound effect?
What would your answers be? What other questions need to be answered?