tombowings said:Which is a GOOD thing.
Or is it. 4E seems to itemize things into combat/non combat. Combat items are then cut down into Powers/Maneuvers which have to be itemized and created for a variety of levels.
This is obviously labor intensive, and frankly is probably the reason why Bards/Barbarians/Druids are not in the game.
If everything else "not combat" is a ritual, are those items getting the same level of attention?
Does a Lower Water ritual make sense to be created, and if so, will people chose it, and how easy will it be to use.
As a spell, Lower Water or Water Breathing, the resource utilization is clear. Fireball has the utility of doing damage....but say going into a watery sewer Lower Water or Water Breathing might be more effective. People are much more likely to use situational powers if the cost is manageable, (Ok I will only prepare 1 Flame Strike today for example for a Druid). If a ritual is a 1 time thing a day......not so much.
The answer would seem to be that abilities like what Monte Cook often designs something like "Familiarity with Magic" which gives a + X bonus to saves vs magic and is described as a bonus resulting from the characters study are not going to be in.
This is a shame if true....will the boost might be negligible, the advantage comes from the role playing possibilities.