MichaelSomething
Legend
When I first saw this topic, I thought to myself "this is gonna be one of topics that blow up into a 10 page plus topic."
I had no idea that half of it would turn into another HP war.
Hey Fenes, how about allowing a character to spend a healing surge to prevent the healing surge's value in damage the next time they get hit? It would go like this.
Fighter spends a healing surge.
Fighter gets hit for 14 damage from monster.
Since fighter spent a healing surge he prevents 10 of the damage (with a healing surge value of 10) so he only take 4.
As for the flavor/mechanics issue, ask yourself this; would you rather hear people complain that the rules suck or that the game makes no sense?
I had no idea that half of it would turn into another HP war.
Hey Fenes, how about allowing a character to spend a healing surge to prevent the healing surge's value in damage the next time they get hit? It would go like this.
Fighter spends a healing surge.
Fighter gets hit for 14 damage from monster.
Since fighter spent a healing surge he prevents 10 of the damage (with a healing surge value of 10) so he only take 4.
As for the flavor/mechanics issue, ask yourself this; would you rather hear people complain that the rules suck or that the game makes no sense?