Plane Sailing
Astral Admin - Mwahahaha!
This makes me want to rename them "Hey, Not Too Rough", "Hurt Me Plenty", and "Ultra-Violence"![]()
Was that the gameplay settings for Castle Wolfenstein (or the original Doom)?
This makes me want to rename them "Hey, Not Too Rough", "Hurt Me Plenty", and "Ultra-Violence"![]()
Was that the gameplay settings for Castle Wolfenstein (or the original Doom)?
Wow. I just have to say that this is the longest thread I've ever spawned and, probably other than myself, one of the most civil. To bring it around to Doom just sweetens the deal.
The flaws of previous editions does not excuse the flaws of the new one.rre: Healing as a narrative construct.
Strange...I personally love 4e's healing surges since it at least models some type of fiction, namely John McClane/Indy etc. (I know some people hate that...)
However, the pre 4E model where people after battle lined up and took shots from the crack pipe that was the Cure Light Wounds?
Um, which fiction does this even model? Even D&D fiction doesn't use it, yet the game makes it so that the "best" method of HP recovery is the ubiquitous wand of either Lesser Vigor or CLW. Honestly, f we're going to discuss about narrative-simulation effects of healing, shouldn't we also discuss how it is actually used by the players?
I think one should separate a mechanic from how it READS and AFFECTS the game world from how it PLAYS and AFFECTS the characters.
Maybe we should just bite the bullet and rename the game "Die Hard d20" (given all the John McClane this, John McClane that, that seems like the primary justification for 4E rules changes, good grief).