The_Universe
First Post
Official Flaws:
Feeble
You take a -2 penalty on Strength, Dexterity, and Constitution based ability checks and skill checks.
Frail
Subtract 1 from the number of hit points you gain at each level. This flaw can reduce the number of hit points you gain to 0 (but not below).
Inattentive
You take a -4 penalty on Listen checks and Spot checks.
Meager Fortitude
You take a -3 penalty on Fortitude saves.
Murky-Eyed
In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either or both results indicate that you miss, your attacck fails.
Noncombatant
You take a -2 penalty on all melee attack rolls.
Pathetic
Reduce one of your ability scores by 2.
Poor Reflexes
You take a -3 penalty on Reflex saves.
Shaky
You take a -2 penalty on all ranged attack rolls.
Slow
Your base land speed is halved (round down to the nearest 5-foot interval).
Unreactive
You take a -6 penalty on initiative checks.
Vulnerable
You take a -1 penalty to Armor Class.
Weak Willed
You take a -3 penalty on will saves
Custom Flaws:
Glass Jawed
You take a -3 penalty to your Massive Damage Threshold.
Infuriatingly Stupid
You take a -2 Penalty on all Wisdom, Intelligence, and Charisma based ability checks and skill checks.
Memorably Ugly (AKA Pierced Nipples
)
You take a -6 penalty to Disguise and Diplomacy checks.
Monocular
You take a -4 penalty to Spot checks and a -1 penalty to all Ranged attack rolls.
Mute
You cannot make vocal sounds of any kind (and thus cannot speak any language, use any spell or power with a verbal component, make a verbal warning, etc).
Naive
You take a -4 penalty to Sense Motive and a -2 penalty to Will saves.
Open Book
You take a -6 penalty to Bluff and Diplomacy checks.
Unheroic (Better at what? Better at cowering!?)
You roll d3s for Action Dice instead of d6s.
Feeble
You take a -2 penalty on Strength, Dexterity, and Constitution based ability checks and skill checks.
Frail
Subtract 1 from the number of hit points you gain at each level. This flaw can reduce the number of hit points you gain to 0 (but not below).
Inattentive
You take a -4 penalty on Listen checks and Spot checks.
Meager Fortitude
You take a -3 penalty on Fortitude saves.
Murky-Eyed
In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either or both results indicate that you miss, your attacck fails.
Noncombatant
You take a -2 penalty on all melee attack rolls.
Pathetic
Reduce one of your ability scores by 2.
Poor Reflexes
You take a -3 penalty on Reflex saves.
Shaky
You take a -2 penalty on all ranged attack rolls.
Slow
Your base land speed is halved (round down to the nearest 5-foot interval).
Unreactive
You take a -6 penalty on initiative checks.
Vulnerable
You take a -1 penalty to Armor Class.
Weak Willed
You take a -3 penalty on will saves
Custom Flaws:
Glass Jawed
You take a -3 penalty to your Massive Damage Threshold.
Infuriatingly Stupid
You take a -2 Penalty on all Wisdom, Intelligence, and Charisma based ability checks and skill checks.
Memorably Ugly (AKA Pierced Nipples

You take a -6 penalty to Disguise and Diplomacy checks.
Monocular
You take a -4 penalty to Spot checks and a -1 penalty to all Ranged attack rolls.
Mute
You cannot make vocal sounds of any kind (and thus cannot speak any language, use any spell or power with a verbal component, make a verbal warning, etc).
Naive
You take a -4 penalty to Sense Motive and a -2 penalty to Will saves.
Open Book
You take a -6 penalty to Bluff and Diplomacy checks.
Unheroic (Better at what? Better at cowering!?)
You roll d3s for Action Dice instead of d6s.
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