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Seeing as no one's grabbed it, I think I'd like command of the wall of battle. Capital ship and Carrier specialized, taking command of the main hammer and going at it. I'll break this down into skill ideas once I have a better idea of what the skills do.

What skill would really be best for managing straight-up hard-hitting combat?
 
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Yellow Sign said:
You would want Fleet Maneuvers for that.

Alrighty. I'd still like to know at least in general terms what the skills do, but that'll do for my character creation.

In Character:
Rear Admiral Akhollan is an aggressive "new blood" admiral who has taken the Kalish Collective's fleet doctrine and turned it on its ear. Instead of the traditional ships of the wall or the new-fangled overpowering waves of carrier-based strike craft, he favors the lighter cruisers and destroyers in his battles. His theory of battle revolves around fleet maneuvers to avoid, misdirect, or outflank the enemy, using superior speed and maneuverability on both a strategic and tactical level to strike where the enemy is weakest. He earned the nickname "The Devil of the Black" for his tendency to strike seemingly from the empty blackness of space during mock battles and simulations. His unconventional methods have kept him from the highest echelons of command, but his undeniable skill has ensured that he has a fleet of his own.

Out of Character:
I'll take an Admiral with the Fleet Maneuvers skill and the Aggressive trait. For ships, I'd like one Carrier (10 Scorpion squadrons, 5 Venom squadrons), two to three Cruisers, three to four Destroyers, one Stealth Frigate, two to three Fleet Tenders, one to two Fleet Transports (carrying the same 2:1 ratio of Scorpions to Venoms), and zero to one Assault Transports (carrying 1 Shock Trooper brigade, 2 War Walker brigades, and 1 Reaper Attack Aircraft squadron). The carrier and attendant ships will typically be held back out of action, while the cruisers and destroyers are the main weapon. Only when his target is a planetary facility would the carrier and assault transport be brought into the heart of the battle. His MO is to attack behind enemy lines, sending in the stealth frigate first to scout his target, then assaulting with the cruisers and destroyers and retreating before the enemy can bring enough force to bear to threaten his fleet.

Theoretically, he favors attacking from deep space rather than along hyperspace lines. Most fleets and defenses assume their opponent will come straight at them, so attacking from an oblique angle tends to catch them off-guard. It is much slower, but the opportunity to devastate enemy infrastructure unopposed is hard to resist. "Slow but steady" is almost a mantra for him.
 

I am thinking a Cautious Logistics Specialist is what I will go with. All about supply lines and gradually increasing pressure on the enemy. Tentatively in terms of ships I would be looking at the BB Retribution, the CA Priest, the DD Cleaver and Hatchet, the FF-145 and 152, the ML Deathstorm, 2 Fleet Tenders, 1 Fleet Transport, 8 Squadrons of Scorpions, and 2 Covert Operations Companies.
 

I'd like to take most of wraith frigates and covert operations companies. If anyone else need some of them I'm okay with it but I'd like the bulk of those for my Ambitious Recon Operations.
 

Mr. Daemos of Special Intel Operations is a shrewd and calculative man who want's nothing but to conquer the whole galaxy for the Khalish Collective. He is ambitious in both his large scale operations as well as personal goals, which are to eventually run the whole Collective from behind the scenes.

As I calculated it, Zurai wanted one wraith, Kaodi two and two Covert Companies. If no one else want's those I'd like to take the rest and one warlock cruiser as my flagship.

On another note. Looking at the type of characters I'd like to nominate Zurai for our Supreme Commander.
 

Can one have a character and be the Supreme Commander? I.E. Being the Over confident Fighter Pilot and Supreme Commander? If so, I will volunteer for the job. If not I will still volunteer for the Supreme Commander Role and someone else can be the pilot.


-Blood
 

Bloodweaver1 said:
Can one have a character and be the Supreme Commander? I.E. Being the Over confident Fighter Pilot and Supreme Commander? If so, I will volunteer for the job. If not I will still volunteer for the Supreme Commander Role and someone else can be the pilot.


-Blood
I hope so. You'd be like the president in The Indepence Day :cool: . That could work well.
 

I think Nac Mac Feegle would probably be more appropriate. The top brass usually stick around with the main fleet for the sake of safety and all...
 

Kaodi said:
I think Nac Mac Feegle would probably be more appropriate. The top brass usually stick around with the main fleet for the sake of safety and all...
Now that you mentioned it, it seems definetly appropriate too.
 

NMF's wall-of-battle admiral would probably make a better Supreme Commander. Akhollan just doesn't fit as someone in charge of an entire offensive; his tactics are too unconventional and he spends a lot of time in deep space, where presumably he's mostly out of touch with the rest of the fleet.
 

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