Yellow Sign said:
You would want Fleet Maneuvers for that.
Alrighty. I'd still like to know at least in general terms what the skills do, but that'll do for my character creation.
In Character:
Rear Admiral Akhollan is an
aggressive "new blood" admiral who has taken the Kalish Collective's fleet doctrine and turned it on its ear. Instead of the traditional ships of the wall or the new-fangled overpowering waves of carrier-based strike craft, he favors the lighter cruisers and destroyers in his battles. His theory of battle revolves around
fleet maneuvers to avoid, misdirect, or outflank the enemy, using superior speed and maneuverability on both a strategic and tactical level to strike where the enemy is weakest. He earned the nickname "The Devil of the Black" for his tendency to strike seemingly from the empty blackness of space during mock battles and simulations. His unconventional methods have kept him from the highest echelons of command, but his undeniable skill has ensured that he has a fleet of his own.
Out of Character:
I'll take an Admiral with the Fleet Maneuvers skill and the Aggressive trait. For ships, I'd like one Carrier (10 Scorpion squadrons, 5 Venom squadrons), two to three Cruisers, three to four Destroyers, one Stealth Frigate, two to three Fleet Tenders, one to two Fleet Transports (carrying the same 2:1 ratio of Scorpions to Venoms), and zero to one Assault Transports (carrying 1 Shock Trooper brigade, 2 War Walker brigades, and 1 Reaper Attack Aircraft squadron). The carrier and attendant ships will typically be held back out of action, while the cruisers and destroyers are the main weapon. Only when his target is a planetary facility would the carrier and assault transport be brought into the heart of the battle. His MO is to attack behind enemy lines, sending in the stealth frigate first to scout his target, then assaulting with the cruisers and destroyers and retreating before the enemy can bring enough force to bear to threaten his fleet.
Theoretically, he favors attacking from deep space rather than along hyperspace lines. Most fleets and defenses assume their opponent will come straight at them, so attacking from an oblique angle tends to catch them off-guard. It is much slower, but the opportunity to devastate enemy infrastructure unopposed is hard to resist. "Slow but steady" is almost a mantra for him.