Fleshgrinding Weapons..

didwlgh

First Post
Hello,

I just have a question with fleshgrinding weapons described in BoVD.

It says, once the wielder does a successful hit, he may activate the fleshgrinding ability, which "deals damage as if the character who had been wielding it had dealt a successful hit with it."

The question is, if the wielder with str bonus and spells (such as divine favor) deals a successful attck with a power attack, how is the fleshgrinding weapon damage resolved?

It shouldn't deal power attack, str, and spell-based bonus damages if you think in terms of common sense, but then the ability doesnt specify how damage is resolved.

Does anyone have an answer for this?
 
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didwlgh said:
Hello,

I just have a question with fleshgrinding weapons described in BoVD.

It says, once the wielder does a successful hit, he may activate the fleshgrinding ability, which "deals damage as if the character who had been wielding it had dealt a successful hit with it."

The question is, if the wielder with str bonus and spells (such as divine favor) deals a successful attck with a power attack, how is the fleshgrinding weapon damage resolved?

It shouldn't deal power attack, str, and spell-based bonus damages if you think in terms of common sense, but then the ability doesnt specify how damage is resolved.

Does anyone have an answer for this?

As written, I would probably just let it do weapon damage + STR bonus -- the damage the character would normally do when wielding the weapon. Situational (ie power attack, or god forbid, sneak attack) or temporary (spells) bonuses I'd disallow.
 


I think the ability is perfectly clear - it deals damage as if it were a critical hit. Look in the PHB to see how to deal damage during a critical hit and you'll see it multiplies all extra damage that isn't dice. So you would multiply power attack etc. I really can't see anything in the rules as to why you wouldn't.

-The Souljourner
 


As written, it dosn't say one way or another. Do you include Wep Specialization if the PC has it? Do you add STR at all, since the PC has put no extra umph into it, it has just stayed in the wound.

If you want to add STR mod, you could reason that it was thrust in deeper than someone else could strike. If you look at it that way, you could also add bonuses gained from Bull's Strength or Power Attack, as either would have lodged it deeper in the wound.

At a +2 enhancment, it seems a little buff for 5 rounds of additional damage, even if you only gave it the weapons base diece + enchantment bonus. It could be pulled out, but a a DC 20, any spellcaster would be a prime target, and unlikely to get it out quickly or without help.

I would not add in Power Attack, and cerainly not Smite or any one shot power, unless it was bumped up to a +3. Judging by the way WoTC writes their stuff, I think that STR bonus would be added in, and they were just not specific enough.
 

Maybe you should quote the text of the ability so those of us without our books here can properly evaluate. In general, if something says "deals damage as a critical hit", it does just that - multiplies everything a critical normally multiplies.

-The Souljourner
 

The Souljourner said:
a critical hit

Me so sorry, but my BoVD does not say that the weapon deals a critical hit. It does say that the weapon - of its own - "deals damage as if the character who had been wielding it had dealt a successful hit with it".

So the question still stands there to be answered..... ;)

I'd say that the weapon deals damage with all the functions activated [i.e. keen or fire burst] and spells [i.e. align weapon] cast on the weapon before let gone by the wielder, but not with any other damage-increasing circumstances like PA, SnA etc.

Kind regards
 


IMO, it should be Weapon damage (including weapon enhancement and/ or damage caused by weapon effects) + STR, and nothing else.

The feats, e.g. weapon focus, increase the wielder's abilities to deal damage by having mastered his weapon and thus being able to use it more effectively; the weapon's fleshgrinding ability however is purely one that inflicts additional pain, not requiring any weapon "mastery".

Smite, sneak attack, critical, combat feats, they're all out.
 

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