emeraldbeacon
Adventurer
I'm interested in expanding the simple core group of Clan Millorn, creating a sort of "B-Team" that can aid the heroes in case things go terribly wrong. Obviously, the three core members, Jorrina, Grelfin, and Oller, all have suitable NPC builds. Earnest, of course, should not be around by that point, as handing the players a Trillith antagonist is a recipe for... well, maybe not disaster, but certainly derailment.
That leaves the other five named members of the crew: Kaletia, Rendlas, Reuben, Verane, and Zooten. Obviously, these should be less impressive than the core three, but still feasible fighters with tricks up their sleeves... my desire is to create a brief personality blurb for each of them, perhaps with a suitably crazy surname like most Gnomes in this campaign seem to have, then apply a simple class template onto them (a bit beyond the straightforward "guard/warrior" builds in the book).
As I dive into this project... does anyone here have suggestions on things to avoid, or include?
That leaves the other five named members of the crew: Kaletia, Rendlas, Reuben, Verane, and Zooten. Obviously, these should be less impressive than the core three, but still feasible fighters with tricks up their sleeves... my desire is to create a brief personality blurb for each of them, perhaps with a suitably crazy surname like most Gnomes in this campaign seem to have, then apply a simple class template onto them (a bit beyond the straightforward "guard/warrior" builds in the book).
As I dive into this project... does anyone here have suggestions on things to avoid, or include?