So, this is a bit of a 2 parter thread, first, I wanna know if people agree with me or my DM on a disagreement of a spell I used. And second, how people conceptualize flight (3D movement) with tabletop miniatures (a mostly 2D environment)
First part. My druid casts ball lightning summoning 2 balls of lightning. (it acs like flaming sphere, except they fly through the air, speed flying 20 (perfect)). I say I am having them fly up to the enemy (was a huge sized something or other). I estimate it is 15ft tallish and that I want the balls to zap him near his head. My DM says that the balls can not fly. I pull out the book, show him the Flight speed, pull out another book, show him the fly skill, pull out a third book show him the rules on flight speeds, and is still denied. his words "because it has a flight speed does not mean it can ascend or descend." It then goes on that our melee heavy party gets damaged by the lightning balls, even though it is not an area effect, and they keep to the other side of the guy. My DM "the balls zap everything within 5 ft of them" at which point, I dismissed the spell, didn't bother to argue that that was not the spell as written and we proceeded to be slaughterer. Mine being the first to die.
My main problem is I was thinking in a 3 dimensional grid, where you have 6 directions you can go, and anything that takes up a square, fills a cube+
This has happened a few times as I try to implement aerial tactics in my DM's strictly 2D games. I wild shape into a bird and fly over the battle field (60ft up), somehow am caught in an antimagic field, revert, and fall, painfully. Same encounter, the sorcerer is allowed his lightning bolt spell, but my call lighting is stopped by the barrier that has somehow shrunken so it is no longer 30+ feet high and thus, my spell works, but the lightning can't pass the barrier
Is this all just me epic failing to understand flight and other rules in pathfinder, or is it my DM, misinterpreting the rules I am reading to him
First part. My druid casts ball lightning summoning 2 balls of lightning. (it acs like flaming sphere, except they fly through the air, speed flying 20 (perfect)). I say I am having them fly up to the enemy (was a huge sized something or other). I estimate it is 15ft tallish and that I want the balls to zap him near his head. My DM says that the balls can not fly. I pull out the book, show him the Flight speed, pull out another book, show him the fly skill, pull out a third book show him the rules on flight speeds, and is still denied. his words "because it has a flight speed does not mean it can ascend or descend." It then goes on that our melee heavy party gets damaged by the lightning balls, even though it is not an area effect, and they keep to the other side of the guy. My DM "the balls zap everything within 5 ft of them" at which point, I dismissed the spell, didn't bother to argue that that was not the spell as written and we proceeded to be slaughterer. Mine being the first to die.
My main problem is I was thinking in a 3 dimensional grid, where you have 6 directions you can go, and anything that takes up a square, fills a cube+
This has happened a few times as I try to implement aerial tactics in my DM's strictly 2D games. I wild shape into a bird and fly over the battle field (60ft up), somehow am caught in an antimagic field, revert, and fall, painfully. Same encounter, the sorcerer is allowed his lightning bolt spell, but my call lighting is stopped by the barrier that has somehow shrunken so it is no longer 30+ feet high and thus, my spell works, but the lightning can't pass the barrier
Is this all just me epic failing to understand flight and other rules in pathfinder, or is it my DM, misinterpreting the rules I am reading to him