SanjMerchant
Explorer
Huh. That makes sense.
I had been imagining and presenting Flint as a sort of Victorian London in the Louisiana Bayou, with a dash of Charles Dickens-style New York City thrown in.
My players eventually started asking the race question, and I eventually decided that the native folk of Risur are black (Creole-esque to fit with the Bayou-vibe), and that white people are from the northern continent, but many had migrated over a long long time ago. (But it's weird because fey are clearly indigenous to Risur, and elves are kinda like fey, but the elves are all 'white'.) This didn't sit quite well with me, because it started to draw in Johannesburg parallels. But eventually I rolled with it. More social tension with awkward echoes of current political crises actually fits the "vibe" of Flint pretty well.
Actually, I've noticed that a lot of the elf portraits are more light brown? I think? I'm away from the books at the moment, I'll check later. (Edit: and I do mean elves, not eladrin.)
I did come to the same conclusion about humans.
Aren't the Elves (much more literally than usual) the hillbilly cousins of the Eladrin? And the Eladrin are Indian, so if anything the brown is a bit on the pale side (more jungle canopy than the real India I guess). Also, during the revisit to the Great Malice in Adventure 8, the then-Pope of the Clergy literally uses the phrase "brown savages" to refer to the Eladrin, so... Indian fits? (Also so racism, much bias, wow.)
As for human skin colors, there's definitely a "humans don't sort themselves along those lines here" vibe, though I kinda noticed that after the initial "King Aodhan and his sister the Duchess are black," Risur does start to default to being pretty white (Kaja Stewart, Lauren Cyneburg, Nigel Price-Hill, Margaret Saxby, Reed McBannin....) to the point that I'd probably race-bend a few of them just to mix it back up a bit.