F4NBOY
First Post
... then we're not "equal" opponents, are we?
That does not invalidate my point at all, since my point is that no matter how equal or how different characters are in SAGA, they are gonna crit each other 5% of the time.
You can only say the same for D&D when characters are equal, same attack bonus, same AC, feats, weapon... a situation that rarely occurs in D&D.
Are these changes really adding all that much at the table?
Yes! Tactical choices! Maybe I have more healing potions than you do, so I want to make sure you won't crit 4% of the time, only 3% and the combat is granted.
Yep - apart from higher-level abilities which modify that, or talents which let me reroll attacks, or the fact that I'm using Rapid Shot and adding additional dice to even my normal attacks, etc
Yes, there are abilities like that, as I said. They change the 5%, to 10% or more, but it's still pure luck. And since they are high level abilites and also very exclusive abilites, they don't add to much to the overall tactical aspect of the game.