Patryn of Elvenshae said:
You dislike that, in Saga, where we're both wielding 20/x2 weapons, 5% of my attacks against you will be critical hits, and 5% of your attacks against me will be critical hits.
In 3E, if I've got a 19-20/x2 weapon (like a longsword), and you've got a 19-20/x2 weapon, then 10% of my hits will be criticals, and 10% of your hits will be criticals. And if we both hit roughly 50% of the time with our attacks (not a bad assumption), then 5% of my attacks against you will be critical hits, and 5% of your attacks against me will be critical hits.
Or, in other words, two equal opponents, with equal skill, in either system will crit each other just as often.
Why is Saga's flat 5% so bad, then?
Now I got it.
But that's not true, in D&D weapons do have different crit ranges, but a 19 is not a crit unless I can hit you with a 19, so our ACs also matter. In D&D you also need to confirm the crit, so AC matters once again. Using the example you gave, if my AC is higher than yours, we're not gonna crit each other the same % of the time. My chances of confirming my crits will be higher than yours.
Of course, if we have the same attack bonus, same weapon, same AC, same feats, we're gonna crit each other the same % of the time in D&D
But in SAGA, no matter the weapon, attack bonus, and AC, we WILL critical hit eachs other 5% of the time. It's pure luck.
In D&D, if I know you are a powerful opponent, I can fight defensively, so the chances you have of getting a crit, and confirming a crit will be lower.
In SAGA nothing else matter, only the dice.
OBS: To be 100% correct, there is a jedi knight talent in SAGA that increases the crit range of the lightsaber. Can't remember anything else like that. But anyway, it's still pure luck.