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EricNoah said:Maybe staves are the main spell-storing sticks of 4E.
With the changes to the way spells work (having some effects that are once a round), I doubt there will be much need for spell-storing devices.
EricNoah said:Maybe staves are the main spell-storing sticks of 4E.
Mercule said:This is something that I hope does not find its way to 4E.
Mercule said:This is something that I hope does not find its way to 4E.
We've prety much been confirmed thatthey are (honestly what dm confirmed crits?). Boring, slow and tedious.Mercule said:This is something that I hope does not find its way to 4E.
True, but you'd still get to do half damage to the mooks unless you failed to hit AC 10 (in which case you didn't actually hit them with the blast).drothgery said:And it means that when you fireball a horde of identical mooks, they'll either all succeed or all fail.
Umm, I confirmed crits along with everyone I know. I liked confirming them as they fixed the problem with crits in 2nd edition: Everyone was deathly afraid of 20 1st level fighters because on average one of them would hit each round and it would be for double damage.DonTadow said:We've prety much been confirmed thatthey are (honestly what dm confirmed crits?). Boring, slow and tedious.
Mercule said:This is something that I hope does not find its way to 4E.
By the rules as written, 5 percent of all hits are critical hits. If a natural 20 is always a critical hit, then 5 percent of all attacks are critical hits -- which (a) leads to a larger number of critical hits, and (b) means that cannon fodder score a higher proportion of critical hits than skilled warriors.Scribble said:It's already found its way into any game I've been running since we started playing 3e.. 20s are always a crit. No confirm needed.