Thotas
First Post
The DC Heroes game put out by Mayfair a decade and a half ago used flow-charts for adventures extensively. Way too extensively. Their adventures were railroads with a couple of alternate tracks to try to hide the fact. That's because they flowcharted the plot of the adventure, though. To flowchart events at a locale or the behaviour of a given NPC when certain events fall into place is okay ... especially if you're open to the idea that if the PCs do something the chart doesn't allow for, you may have to throw the chart out and wing it after all.